Adds ThreadPool. Adds ThreadPoolSimpleTest.
Merge branch 'multithreading' of https://github.com/rarosu/GEA2 into multithreading
Adds some C++11 magic to insertion/tracking of tasks.
Added some initial things
Shader program loading and creation is done
Added drawing test, works
Minor changes to test.
Adds non working TextureLoadThread test.
Refactor Resource pointer to allow empty pointers.
Vertex buffers done
Added camera class and jumped to vs2013
Camera is done, now the fun begins
Fixed things
Texture atlas complete, not optimal in texture space, but works!
Block destruction with key F, aim and shoot
Bug fixes
Set up simple Gbuffer with color and normals
rendering done
Merge commit
Adding files