avoid an unnecessary innerHTML
stop abusing requestAnimationFrame; use setTimeout for main loop...
update readme
Merge pull request #59 from maikmerten/master

advance video time for duplicated frames.
tabs to spaces in .as
Decode hex audio buffers asynchronously again, slightly different

Returns faster from write() call into Flash shim
Report dropped audio buffers

Note currently time while paused is counted as dropped;
in future should fix so we kill the audioFeeder while paused.
Bump up the buffer size, helps on large/busy videos where packets may be large
Display average per-frame jitter (diff between expected and actual time)
Bring back the prefilled alpha channel! Shaves 1ms/frame off IE times

whee
close some tags properly
Microoptimization for hexString in Flash audio path

Turns out the old wisdom of building strings by putting them
in an array and join()ing them being faster than doing a bunch
of +=s on string objects is no longer true.

http://jsperf.com/join-concat/2

Reduces per-audio-buffer call overhead by a half a millisecond
or so on IE. :)
Microoptimization in audio decoder output copying

Use the Float32Array copy constructor on a .subarray() from the heap
instead of creating a fresh buffer initialized to zero then filling
it with data.
drop some unused vars
Microoptimization: pre-bind window.performance.now() to getTimestamp()

looking up 'window' 'performance' and 'now' on every call, a hojillion
times a second, wasted a teenie bit of time every time.
Microoptimization: more efficient loop on initial frame buffer setup

only run once but hey, it saves a few milliseconds
Clean up YCbCr loop a bit
Allow switching to native player
and fix it
tweak tweak callbacks more like standard