Using new pack-fonts script (from pack-sprites repo).
Handling font outlines properly.
Added g2d::font_renderer
stuff changed
Added depend rule to guava2d makefile.
Added transformations to g2d::draw_queue, new vertex arrays.
Fixed twisted text outline.
sh4d3rz
Forgot this...
Fixed (?) text shaders, added text emboss shader.
Added reset to draw_queue.
hurr durr
There must be at least a jillion simpler ways to solve this problem.
changing alpha
Fixed pack-sprites.