initial import
Added Database and Settings managers
DB changes
Create DB on app run
Updated creation script
Initial import Pet Wizard
Added pet models and changed UI flow

Will try to follow the pattern where the UI updates the component viewed and the C++/Qt provides the backend
FRW and World Selection

-Storing and Retrieving a basic Pet model through the DB
-Starting world based on Pet selection
-Refactored QML inheritance
-Comments
QML work: Pet Movement and Refactoring

-Pet basic movements left and right
-Collision detection
-Javascript libraries: SpriteFunctions and UIConstants
Using QmlLogger git project
Added QmlLogging to more areas
Added first pet / basic movement
All Pet Images
Added highlighting to pet selection
Name input screen
Initial import: Pet spawns objects

Added Poop image
Pet will poop about 5 times per day
Using UIConstants for timers and pet resolution
Adjusted movement animations

TODO:
Create SpriteModel for poop objects
Add Sprite Model schema in DB
Started Sprite Model

-Added SpriteModel class
-Renamed QML registered type PetModel
-Updated DB for inserting SpriteModels
Need to add a QDeclarativeListProperty for SpriteModel
Fix for Pet going off screen

happend probably when I changed the origin to Item.TopLeft
Added a QDeclarativeListProperty for Sprites

-QML can now re-add previously created objects on screen

TODO: set limit to the number of objects that can be created
TODO: clean up sprite creation functions