Merge pull request #4 from d3athrow/Bleeding-Edge

D:BE->S:C
Re-adds custom amount to chem dispenser
Additional fixes
Randomized AI starting lawsets
Removed NT Default, Robocop, Paladin from starting rolls. Adjusted priority to 75% Asimov, 25% Corporate.
Seriously 70/30 Asimov/Corporate this time
Non-Asimov lawsets commented out. Double Asimov so proc doesn't break.
Update to vox sprite pack: allows lucha masks to act as internals, slight adjustment to helmet code, Addition of pirate coat and pirate captain coat sprites, as well as a new sprite for Captain's armor.
Fix #1466 (Adds custom food filling check)
update changelog
Efficiency 1.14d

A bit of work on the supermatter engine
Efficiency 1.15d

Engineering should now be more functional and less an ugly patchwork.
Available engines are the supermatter and antimatter ones. Singulo parts
are still where I left them but there's no dedicated room to set up and
contain one.
AHHH FIX HATS HURRY
Added the new MoMMI file!
Whoa how did that get in
Gun code fix
- Ammo_magazine is now ammo_storage into boxes, magazines, or speedloaders
- Added a speedloader for traitors and ammo boxes for the detective
- Automatics now burst-fire, which shoots fast but has longer cooldown
- Box ammo transfers have a do-after, so there's a reason to use speedloaders
- Magazines now work properly, no more empty_magazine shit
- Map changes as well
- Fully tested on all projectile types, seems to work fine
construct zone_sel+icon locations+smallfix to the juggerwall's animation
Merge pull request #1477 from Duny-/Defficiency

Efficiency engineering
Merge pull request #1480 from Wiggle-Bot/Bleeding-Edge

MoMMI Hats Hotfix
Merge pull request #1482 from DeityLink/Bleeding-Edge

construct zone_sel+icon locations+smallfix to the juggerwall's animation