Actually got openMVG to produce a .ply
Horribly inefficient triangulation
Horribly inefficient triangulation - but it did output something
Part-way through Scalafication of triangulate code
Part-way through Scalafication of triangulate code - a little further
foldLeft refactoring of triangle walker
Almost to the end of Delaunay
No syntax errors in Delaunay scala...
No syntax errors in Delaunay scala...  Now debugging
No syntax errors in Delaunay scala...  Now debugging - late
Removed 1 actual bug - still one to nail down
Bad case includes one non-reversed, present edge
Finally figured out that algorithm plagued by duplicate points - removed
List deduplication moved to better location
Cleaned up a little
More idiomatic EdgeAnihilationSet code
Tidying up some more
Tidying up some more - looking at GitHub...
Now with a decent main
Moved import/definition