Added a flyability value that affects the initial throw velocity
This is the same purpose as 'weight', but it was found that if weight > 0.5, the sprites will start glitching when landing at the drop point
Set Player.invulnerable to true by accident on jump landing last commit
UDP update
Fixed issue with up/dow directional jumping:
Player could get stuck if trying to jump downwards towards the edge and get stuck there
At the top, player would still do a higher jump as if he were trying to reach a higher spot but actually already be at the boundary.
Solution is to not change his jump velocity if already close to boundary, and if his landing point is above boundary, then do not put in a displacement at all so that he lands normally without any warping
Fixed bug where pressing direction button while mid-jump but letting go before landing would cause a walk motion
Also now allowing walking to be continued on landing if up down is pressed
Bug: if player goes below another player but then jumps, the jumped players sprite goes behind the layer of the originally lower layer player
Fix is to make Player.bot always equal to either the jump drop point or his feet
Fixed Hank and Hero energy ball proc distance
Layered Hero DLRJ effect on top