All gamestates in the lsSystem class will now receive hardware events.
Implemented the ability to choose between a fullscreen display or a fullscreen, borderless window.
Added an enumeration to assist the lsSystem decide when to call "onStart()" for newly added game states. This also fixes a bug that would cause the game to crash when a game state would use the current display when within the "onStart()" method.
Added an enumeration to assist the lsSystem decide when to call "onStart()" for newly added game states. This also fixes a bug that would cause the game to crash when a game state would use the current display when within the "onStart()" method.
Implemented dynamic framebuffer resizing.
Implemented dynamic framebuffer resizing.
Added an enumeration to assist the lsSystem decide when to call "onStart()" for newly added game states. This also fixes a bug that would cause the game to crash when a game state would use the current display when within the "onStart()" method.
Implemented the ability to choose between a fullscreen display or a fullscreen, borderless window.
All gamestates in the lsSystem class will now receive hardware events.