Code drawn map in haskell \o/
(not finished, todo: compressing and base64 encoding)
tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code

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extra : rebase_source : 7f50ebd3129fa91fa4368e859aacf3d9f1914b7c
tweak/refactor how water is drawn

--HG--
extra : rebase_source : e127b08fef46976578348ca623e40c023ffe1b11
render tweaks

--HG--
extra : rebase_source : 181273d828503170d1d73e7d1de67618c903710f
reuse buffers

--HG--
extra : rebase_source : 4d16410885e1774060830f895ee1cfd5d88b965c
more tweaking

--HG--
extra : rebase_source : ffedcb27cd061cdf9b1a06a0d1329155400bee84
Compressing and encoding
move DrawWaves to uRender
cleanup and lol
fix camera now being centered on land when game starts
fix search&replace whoopsy
merge time. it's been a while