enable cooking in PhysX
fix android script
update android make file
add support for capsules and meshes
clean cmake file
update shape types
fix PhysicsResource
add convex mesh to PhysicsShape
implement raycast in PhysicsWorld
improve raycasting
add debug informations
add kinematics methods in Actor
make get_kinematic_pose private
change parameter of Actor::move to Vector3
add CE_MAX_RAY_INTERSECTIONS to Config
clean code and add documentation
remove trigger, now it's included in Actor