msm: thermal: Relax temperature thresholds

Relax temperature thresholds, the device is constantly throttling.
Also, use core control to avoid physical damage, not temperature
control.
msm: kgsl: Restrict the maximum memory entries for bulk cache sync

Restrict the maximum number of memory entries that can be specified
to a single bulk cache sync call to PAGE_SIZE / sizeof(unsigned int)
so that the allocation can always fit within one page.

CRs-fixed: 578062
Change-Id: Ic0dedbad07e1986cd6ccc5b260ffef82b5adb6d3
Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
msm: kgsl: avoid zero length scatterlist allocation

During sglist allocation we calculate sglen as
per below

sglen_alloc = PAGE_ALIGN(size) >> PAGE_SHIFT;

sglen_alloc can be zero if size falls within the
last page. For example, when size = 0xFFFF_FF7B,
PAGE_ALIGN(0xFFFF_FF7B) will be 0, considering
0x1000 (4kb) PAGE_SIZE. if kzalloc() with
zero size, it will return ZERO_SIZE_PTR which is
not NULL and we always do NULL check. Dereferencing
ZERO_SIZE_PTR will lead to a distinct access fault.

Conflicts:
	drivers/gpu/msm/kgsl_sharedmem.h

Change-Id: Ibcc6198438c13b5111be0faa736328db92511597
CRs-Fixed: 563106
Signed-off-by: Prakash Kamliya <pkamliya@codeaurora.org>
msm: kgsl: Don't enable VBIF counters for targets that don't use them

Only targets with separate bus control need the VBIF counters enabled
by default.

Change-Id: I3a7fcedebf7a7cc80bc1bec5a7fd298b49b9b165
Signed-off-by: Lucille Sylvester <lsylvest@codeaurora.org>
msm: kgsl: Increase fault timer for slower a305 GPU

Slower GPU's need larger fault timer to detect hangs correctly.
we use 50ms fault timer for faster GPU's, a305 GPU is slower
compared to faster GPU, use a larger 200ms fault timer to
prevent false hang detection.

Change-Id: I0f0bf492ae2d9941979893b75b2e1dbc832e1ba8
Signed-off-by: Tarun Karra <tkarra@codeaurora.org>
msm: kgsl: Increase fault timer for A305B GPU

Slower GPU's need larger fault timer to detect hangs
correctly. Frodo A305B GPU is slower compared to faster
GPU, hence use a larger 200ms fault timer to prevent
false hang detection.

Signed-off-by: Prabhat Awasthi <pawasthi@codeaurora.org>
Change-Id: I6338cecc3be81700ab10c45fab66daa7a1078e42
msm: kgsl: Fix mem leak when page allocation fails

Page allocation may fail during OOM condition. Update
sglen and size to correct value (allocated) so that
they get freed in kgsl_sharedmem_free().

Change-Id: I1aa0ca77bb767523dfcf0f6cc3a21eac2b6b80e4
Signed-off-by: Hareesh Gundu <hareeshg@codeaurora.org>
msm: kgsl: devfreq_target requests can happen during SLUMBER

Bus updates should be ignored if the bus is already off.  The bus
will wake at the default frequency for the active power level.

Change-Id: I63b8d1aacfe45971929f21f7c63bdd8ba16536e1
CRs-fixed: 589899
Signed-off-by: Lucille Sylvester <lsylvest@codeaurora.org>
msm: kgsl: when unmapping from the mmu flush the entire tlb

Flushes the entire tlb when calling mmu_unmap to make sure there
is no race condition between unmapping and freeing the pages.

Change-Id: I911f8479a3aef2006f9df40a3419284423937542
Signed-off-by: Shrenuj Bansal <shrenujb@codeaurora.org>
msm: kgsl: Force the ME off before reading the microcode.

On A3XX reading the microcode while the CP is running is dangerous
beyond words.  By setting the offset address for the read, we are
essentially changing the instruction pointer for the ME while it
is running causing opcode errors, gpu faults and/or system errors.

We do not want to stop the CP at the beginning of the snapshot
process beacuse doing so changes the RBBM status and the state of
the CP registers which may damage the debug effort.  But by the
time we get to the microcode read we no longer care about the state
of the registers so we can freely halt the ME just before starting
the read.

Change-Id: I66a6b46d9d269da5a6898f177ee1e4e8b68ebc01
CRs-fixed: 585449
Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Panwar Vivek <vpanwa@codeaurora.org>
msm: kgsl: Ensure signals do not cause waits to end early.

Move to using uninterruptible (which will bail if any signal is received)
when waiting on events.  A signal was causing the wait to finish
prematurely, freeing memory while the GPU was still using it.  This caused
quite a few page faults and the device to become unstable.

Change-Id: Ied4dfc40649892ab37924cbec87a517b7bf5ef74
Signed-off-by: Carter Cooper <ccooper@codeaurora.org>
Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Panwar Vivek <vpanwa@codeaurora.org>
msm: kgsl: Panic if global timestamp wait fails in context detach.

If we timeout while waiting for the last issued global timestamp for
a detaching context to expire (10 seconds!) then we are on a fast
train to crashville.  BUG_ON() so we can stand a chance of debugging
this very rare issue.

Change-Id: I3bd4cffe05127b07ede06a29b1701b65b8923706
Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Panwar Vivek <vpanwa@codeaurora.org>
msm: kgsl: Add check for NULL value from dev_get_drvdata

Check to see if dev_get_drvdata returns NULL and handle it.

CRs-Fixed: 552580
Change-Id: Ic0dedbad426dbbe15896608213067ee7337f3b34
Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>