Updates and Bug Fixes
-Finished a basic matrix class.
-Updated test project to be more concise.
-Updated window class to use a default process update method.
-Added a method for creating perspective matrices.
-Fixed the last bug with the shifting of the projection view matrix.
Rebuild
-Rebuilt using newest updates.
-Fixed a small bug in the release build.
Bug Fixes
-Fixed bugs with viewing offset for Oculus Rift.
-Fixed a memory leak when loading shaders for the Oculus Rift.
Updates
-Updated to use Oculus Rift SDK 0.3.1.
-Rebuilt entire Oculus Rift class from the ground up for new SDK.
-Added methods to middleman for creating perspective matrices and lookat matrices.
-Bug fixes in the matrix class.
-Updated test project code to be cleaner.
Updates
-FINALLY FIXED THE RENDERERRRRRRRR FOR NEW VERSION~!!!!!!!1111111111111111
-Bug fixes
Updates and Cleanups
-Updated all code documentation.  Should be mostly up to date now.
-Added the framebuffers for the Oculus Rift to the Oculus Rift class.
-Reorganized the test project.
Rebuilt with Latest Source
-Rebuilt library with latest source code.
-Updated release configuration in Visual Studio.
Cleanups
-Cleaned up test project.
Merge branch 'master' into Greg