WIP: Position Tracking

Not quite working correctly yet..
TODO:
* need to adjust the position vector by the current head orientation
* add position reset using hot-key
* Warning if user leaves camera fustrum
Positional Tracking

Properly implemented this time. VRBoost Camera Translate can be used to
tweak the position.  F12 can be used to soft-reset the HMD orientation
and position
Removing Win DDK
Merge branch 'master' of https://github.com/cybereality/Perception
Pos Tracking Adjustment tweak

dividing by 100 meant that it took too long to make the camera move in
some games (bioshock)
Positional Tracking
Adjustments to Positional Tracking Scales

Also Mousewheel click for Screen View
Merge pull request #3 from cybereality/master

merging changes
Updated dependencies in the readme

And some other cosmetic improvements
Merge pull request #43 from sigboe/master

Updated dependencies in the readme
Pos Tracking - Additional changes

Added toggle on/off by hot-key (F11 or CTRL+P)
Created specific position tracking menu in BRASSA
Added positional multiplier, saved to the profile
Fixing Distortion on ScreenView

Reinstated old Yoffset / Added separate multiplier for XY
Readding shift as viable reset button combo
WIP: Tracker Status Reporting improvements

Added an enumeration of tracker statuses to improve reporting of issues
such as no orientation/position tracking etc - Work In Progress
Added start of gane specific scaler to the positional tracking
implementation
Merge branch 'master' of https://github.com/cybereality/Perception

Conflicts:
	DxProxy/DxProxy/D3DProxyDevice.cpp
Fixes some bugs I introduced

roll still appears to not be working
Revert "Fixes some bugs I introduced"

This reverts commit badef914efde6437f8d3a9c895f3edae51c57752.
Revert "Revert "Fixes some bugs I introduced""

This reverts commit d51a457e0f263246cb01f98f54ef89464e828136.
Fixed Roll not working issue
Initialise primary offsets for positional