use official Travis csharp support
allow TAB to switch team/all chat when nothing is auto-completed
Polished allies03a
Don't hunt cloaked units
Second implementation of Sandworms

Fix tabs in AttackSwallow.cs
Step three in implementing sandworms

Removed/fixed comments

Code style fixes

Fixed AttackWander, addressed style nits

Fix Travis crash
Improved visuals, added WormSign norification
Add RadarPing on worm spawn, fix wandering issue, add new Wormspawner.shp
Add WormAttack notification, fix worm min count and spawn interval

Enhance usage of WormManager Minimum and Maximum properties, add escape radius to AttackSwallow
Merge pull request #7097 from abcdefg30/difficulty03a

Polished allies03a
Merge pull request #6821 from penev92/bleed_sandworm

Closes #2245
Fix: Game can no longer drop you in a single player game.
Cache the initial path layer for faster path search startups.

Reinitializing the initial cell info layer for the path search took a fair bit of time. We cache this initial setup so it only has to be done each time the map size changes. A CopyValuesFrom method in CellLayer is provided which copies values between layers by just copying the internal arrays for super speed.

This speeds up InitCellInfo 10x.
Remove the AttackSwallow Info field overloading.
Fix style issues from a recent PR.
Fix some minor style issues in Attack*.
Merge pull request #7123 from pchote/style-cleanup

Clean up some code style issues.
Fix worms getting stuck when target reaches rock
Added comment and a static field for localhost.
Fix a collection of whitespace-style issues in Mods.Common.