Adding properties to the structure IndexArray. I have to add something to get those properties outside of the function!
Adding the enum to the primitives. Adding a way to obtain which primitive is a given mesh. Adding some functionality to the index array (to obtain properties). ToDo: Index array has to obtain the info from the uint array and store it properly, depending on which primitive is it using. Likewise the process of puting all info into the mesh in the Mesh structure has to be reviewed.
Fixing some more problems with the Sink function. This has to be changed to use my own method!