Changed block size, added Pyramid level
Changed block size from 50x25 to 24x24
Raised max entities from 512->8192 (2.lvl is big)
Entity constructor now takes optional RenderLayer arg (again)
Added some new block textures (dirt, stone, sand, sandstone)
Changed player texture (still WIP, animations soon to come)
Added 2.lvl: A desert pyramid
Moved collisionPoints into PhysicsEntity constructor
A few FPS improvements
All RL_BACKGROUND ents are now compiled into 1 texture
Removed json setting 'background'
Added json setting 'static', default true; it sets the ent to RL_BACKGROUND
This DRAMATICALLY improves FPS when drawing lots of blocks