Never show remote player's target or let the local player change it
Sync player actions in multiplayer
Fix single player games trying to send messages
dev: move 3rd party libraries to a separate folder, so it's easier to know what is my code
Random numbers are the same on client and host. Host ID is used as the seed
slight improvement to setup UI style
Remove useless Charge action
A (crude) effect image for every action type
Darken controls when it's not your turn
Remove feature that displayed text messages on creature cards
Curve one corner of the character cards
Easier to see target indicator
Balance changes, Super Shot (Whack) is now an upgrade, not a starting move
Dead enemies are replaced faster
Add some help text
balance changes