uint128_t emulator class
Initial draft of new bitboard engine
Switch to Boost test cases; add insert/remove operations & some tests for bitboards
Printing bitboards, get_piece, and made two lookup tables for soldiers
apply_move() and peek_move()
First draft of most of the rules using bitboards
Split out the larger test suite a bit
Fix off-by-one error in castle_area bitboard
Fix some bugs around peek_move and apply_move
Generals moves should be calculated correctly
Fix bug in advisor's move generation
Chariot moves should generate correctly
Cannon moves should generate correctly
Soldier moves should generate correctly