* reproduce Pikathulhu vs. Phoenix chance reroll bug
Merge remote-tracking branch 'cgolubi1/reproduce_focus_chance_bug' into 1417_chance_roll

Manually resolved conflicts in:
	test/src/api/responderTest.php
Fixed message for unsuccessful chance reroll
Fixed edge case for chance reroll where all values end up identical to the opponent's values
Fixed punctuation for action logging of die split
Added logic for correct logging of berserk single die attack targeting a radioactive die
Added unit test for doppelganger single die attack targeting a radioactive die
Fixed unit test for berserk capture of radioactive
Fixed number of repetitions for unit test to check if Mad Swing rolls all possible values
Added BMFlagHasJustSplitTest
Removed debugging code
Added old recipe to BMFlagHasJustSplit
Fixed unit tests
Merge pull request #1436 from blackshadowshade/1417_chance_roll

Fixed chance reroll edge case where all values become identical to opponent's values
Merge pull request #1437 from blackshadowshade/1415_punctuation

Added more logic for action logging when there is a change of recipe before splitting