A little cleaning + jump precision + sprinting
house cleaning
Added simple camera architecture
Renamed WalkingEntity to WalkingCharacter
removed point-matrix transforms from HitPoint
Beginning to add entity animations...
Small improvements to the camera
Consolidated a lot of the Part subclasses functionality into the Part class
some misc walking character fixes
added draw for radial collision
A number of fixes, changes, and refinements of the collisions to get better behaviour, particularly when it comes to falling past walls
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Added animated hit collision
changes to attach and hit system
Changes and addition re: traps
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Added simple effects system