Fixed grav mass setting when player restarts level.
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Updated thrust particles to not show when lander initially lands on launch platform.
Added parameter in magnet factor class to start from opposite side.
Added vector multiplier to launch vector depending on frameRate.
Added top and bottom magnets to spinning magnet class.
Added left and right magnets.
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Changed magnets to body type kinematic.
Changed last rotated platform variable to use compound.
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Fixed rotation update in main update function in InGame to use compound shape instead of a single body.
Updated rotating structure to move toggle button to center of compound based on center body.
Added a impulse to player body to simulate magnet pull.
Updated check Magnet function to create a force upon the player in direction of the magnet.
Updated collision arbiter to be used in magnetize function.
Updated check magnet function to allow lander to switch magnets.
Fixed player UI element for rotating structure to become transparent if player triggers touch event.
Updated rotate functionality to be able to rotate multiple compounds at the same time.
Fixed rotation problem of one structure stopping rotation when another has stopped.