If selectedItem == null, creature punches/bites.
Deleted some obsolete graphic files.
setArea() + Tile.draw() rewrite
Introduced new method addTile(Tile) in Area.
mStream can now display multiple messages at once.
HP is now protected instead of private.
Item.use() now takes a Creature as an argument.
Brickwall now has three different sprites.

Depending on its HP.
Wrote Bomb's use() method.
Fixed selectedItem related stuff in Inventory.
Fixed Bullet's sprite position.
Bomb's now disappear when they explode.
Destroyed BrickWall now shows a destroyed sprite.
Destroyed BrickWall now affects movement.
All TerrainElements now have a movementModifier.

And so affectsMovement() is no longer needed.
MapObjects can now affect movement too.
gradle
Added damaged and destroyed BrickWall sprite.