Close Quarter Battle Bionic... martial arts on demand.
tabs in the wrong places again
Did somebody says Quarters?
Did somebody says Kung-fu^H^H^H^H^H^H^HMuay Thai?
CQB Bionic now sets combat skills (melee, unarmed, bashing, cutting, stabbing) to 4 whilst active and disables learning.
fixed merge conflict
initial
restore conditional
restore conditional properly
The rewriting
Fixes Epic fail in the FN FAL description
Adds muzzle brake gunmod.

Like a bigger, nastier ported barrel. This one adds extra size to the
gun, but decreases recoil by quite a bit.
Fixes spelling/grammar.
Selecting the pane you've got on the opposite side in advanced inventory now switches their location around. Fixes #6215
committing WIP changes whilst merging to current
merged to upstream master, added compatibility for ssize_t on msvc via platform.h
bionic removal tweaking
Add special message for when a gun has no slot for a gunmod at all.
Added Biojutsu, a simple MA based on direct strikes and blocks. Karate but for monomolecular blades and claws.
Removed testing profession.