Added header/cpps
Early version of ECSL
Merge remote-tracking branch 'remotes/origin/ECSL-Parser' into Basic-ECSL

Conflicts:
	Solutions/Windows/ECSL/ECSL.vcxproj
	Solutions/Windows/ECSL/ECSL.vcxproj.filters
	Source/ECSL/ECSL.h
	Source/Game/Game.cpp
Parser fixes
Updated parsing. Not done yet.
First version of Table Allocation.
Parser done
Merge branch 'Basic-ECSL' of https://github.com/ProjectStortSpel/Game into Basic-ECSL
Begun creating implementation of ComponentTypeReader.
Added Bitmask support
Added h- and cpp-files
Merge...
Fixed support for that thing called Linux... (__int64 to uint64_t)
Added so that DataTable is initialized to zero
Entities can now be checked with Bitmasks!
Entities can now be checked with Bitmasks!
Merge branch 'Basic-ECSL' of github.com:ProjectStortSpel/Game into Basic-ECSL
Fixes to ComponentType, ComponentTypeManager. Added loading directory files.
Merge branch 'Basic-ECSL' of https://github.com/ProjectStortSpel/Game into Basic-ECSL

Conflicts:
	Solutions/Windows/ECSL/ECSL.vcxproj
Removed test code from last task