Initial makefile support for win_cb / MinGW.
Merge branch 'master' of github.com:bakercp/openFrameworks into win-fix
Merge branch 'master' of git://github.com/openframeworks/openFrameworks into win-fix
Added fixes to get oF make system working through the linking stage on windows using msys
The afterplatform specification was for OSX.  Replaced it with a windows appropirate call
Merge pull request #4 from mikewesthad/win-fix

Added fixes to get oF make system working through the linking stage on w...
Added @arturo's suggested fix for path specification within include directive
Merge pull request #5 from mikewesthad/win-fix

Added @arturo's suggested fix for path specification within include dire...
Merge pull request #3138 from bakercp/master

Update apothecary OSX_MIN_SDK_VER=10.7 in order to compile 64bit w/ c++1...
Merge pull request #3134 from bakercp/win-fix

Add support for MinGW to the Makefile system (in progress).
Added fixes to get this working on Windows 8
Oops, forgot to add _NT to the platform detection
deprecate global methods for min/mag filters etc

* deprecates global methods for min/mag filters, and texture wrap as per discussion in #2191 since these methods assume a texture to be bound at point of call - which could lead to undefined behaviour.
rename maxFilter -> magFilter

rename to be consistent with OpenGL nomenclature
add member variables tracking min/mag, wrapmode

* this allows ofTexture to keep track of min/mag filters and wrapmode
Add platform variant makefile for UDOO board.
clarify docs re: ofEnableArbTex

* We should deprecate / rename of[Enable|Disable]ArbTex method: after all, "ARB" is very generic, meaning "architecture review board", referring to the author of the extension rather the content / name of the extension itself.

I would suggest renaming this method: ```ofEnableRectTex``` or ```ofEnableTexRectangle```.
Cleanup of makefile.
focus docs re: compression

+ mipmaps are independent of compression, the docs for ofTexCompression suggested otherwise.

+ also adds note about textures having to have multiple-of-four dimensions for most hardware compression options.
rename texData.tex_coords

+ renames texture coordinates to be in line with GLSL convention. width == s, height == t