Changed windchill model
Fixed windchill model
Properly added a weather debug item
WIP rewriting history
Added bionic that reads the weather
Made player warnings vs wind more descriptive
Added print functions for pressure, wind speed, and humidity
Quick fixes
Cephalopod branching

Nothing hugely special, just gives Cephalopds some separate traits (the
eyes include Nicitating Membrane & Bulging, and the vision is pretty
much FNV with extra Glare penalties).
Rat love

Improves Rat branching (muzzle, broke out whiskers, new claws, condensed
metabolism) and provides some higher-end mutations for 'em (nastier
claws, bite, burrowing).

Capstone post-thresh payoff ATM is being able to eat through walls, no
pickaxe required.

Thanks to Rivet for helping sound out the wall-breacher.
Fixed undefined references
Lizard limb-regen

Benefit to one of the first post-thresh categories: if you splint your
broken limb, its chance of recovery is 20x faster than normal.  If you
*don't* splint it, you still get some chance, just the typical two-week
period.
Fix typo.  Thanks, Lain.
Reduces prices on conventional ammo and supplies to align with IRL pricing circa 2012.
Nerfing Rivtech prices WIP.
Add control option that displays sub menu listing all installed engines
Added message about engine that has been toggled
added enabled flag to all individual vehicle parts
added empty methods for later
Fix bug when no engine selected.
Now toggles the engine enabled flag for the part