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* nearPlayer is a function now
* nearPlayer is used in fn_removeBody & fn_cTracker
code-optimization (caching)
* single unit groups are now hidden as well (never sim disabled)
* vehicles of units are hidden as well
typo-Fix
Bug-fixes/tweaks after first run:
* now launched via init.sqf (allows to define waiting time and sleep loop easier)
* Cleared up cInit
* Typofixes in cTracker
* Enabled by default in description.ext
caching is now spawned
Modified Body Removal Component:
* as caching used a similar function to detect near players, fn_removeBody could be made lighter
Added gear for crew/"c" to all factions
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Merge pull request #170 from Wolfenswan/dev

Added gear for crew/"c" to all factions
remove the sleep param from init.sqf and harcoded it again

There's not really need to have it adjusted from the init.sqf
caching is disabled by default
Fixes for #109

Added MBT and AH for AAF faction.
additional comments to fn_cInit
Merge pull request #171 from Wolfenswan/dev-caching

Added F3 Caching Component
moved global vars to init.sqf
removed allcaps on most global vars