[[ Bug 13865 ]] Ensure the lines of revLicenseInfo match up correctly
[[ Bug 13948 ]] Initialise levels to 0 in BiDi algorithm
[[ Bug 14015 ]] urldecode and urlencode broken with Unicode characters
[[ Bug 13993 ]] Make the files stored as UTF-16 strings in the clipboard
[[ Bug 13927 ]] Make sure we ask for user permission for local notifications in iOS 8
[[ Bug 13913 ]] Actual fix for the bug.
Ensure bugfix notes with empty second line are one-liners
Merge pull request #1484 from runrevali/release_notes_update

Ensure bugfix notes with empty second line are one-liners
[[ Bug 14026 ]] Call MCExecTypeConvertAndReleaseAlways with the right param in LCObjetGet
[[ Bug 14028 ]] Use the control's visibility state when drawing
[[ Bug 14029 ]] Read server scripts even when not memory mapped.

In the original implementation of the server script loader, it was
assumed that:

1) if a file is memory mapped, MCSystemFileHandle::GetFilePointer()
   returns the address of the memory mapped buffer.

2) if a file was not successfully memory mapped,
   MCSystemFileHandle::GetFilePointer() returns NULL.

Assumption 1 is correct.  Assumption 2 is not; in that case,
GetFilePointer() returns a FILE *.

In almost all cases, a local file *can* be memory mapped, and so the
fallback case is not ever used.  However, the Linux kernel (correctly)
refuses to map a zero-length file.

This patch changes the server script loader to use
MCS_loadbinaryfile(), since this is a clean way to obtain the raw
contents of a file.
[[ Bug 13954 ]] Redraw controller of platform player when cur time is set
[[ Bug 14016 ]] Create the expected arrays when adding mobile contact properties
[[ Bug 14031 ]] iOS pixelDensity not defined
[[ String Optimisation ]] Ensure bytes are given to native strings and data when possible
[[ Bug 14044 ]] Refactor do ... in caller
[[ Bug 14032 ]] Update revZip to use UTF-8
[[ TemplateManifest ]] Allow the user to add a template manifest file to copy files as an alternative to the default manifest
[[ Bug 14049 ]] Redraw after setting line backColor
[[ String Optimisation ]] Allow string to take native char buffer when subsequently releasing