First pass at loading levels using XML
Merge branch 'master' into levelloader
Fixing some small bugs
Merge branch 'master' into levelloader
Levels are now totally loaded from xml
Merge branch 'master' into levelloader
Merge branch 'master' into levelloader
Zones will be loaded as objects, not as grid attributes
Merge branch 'master' into levelloader
Merge branch 'master' of https://github.com/VajraFramework/Vajra into levelloader
Using new models/prefabs and test level. Having issues with level specification
THIS SCENE IS HUGE
Static objects are positioned based on their grid coordinates
Units are positioned based on their grid coordinates
Shrunk some models to decent sizes.
Prefab files now use a '.prefab' file extension. Scene files do not need to specify this extension.
Test commit. Removing unused file.
Fixed the positioning of static objects on the grid.
Addressing comments on pull request.
Moved the level loading code into a separate file from LevelManager.