SVN Commit #73 - 12 May 2011 by caboose89

Work on Player listener to facilitate Boxy. Boxy altered. Plug-in description spelling corrected.
SVN Commit #74 - by CppMonkey

Updated hybrid (hMod (MonkeyModOld) & Bukkit) package with new Boxy Code by Alex

Amendments to web server code for hMod to help reduce admin jobs when transitioning from one version to the next on MultiPlay
Its all database driven and independent from MultiPlay
SVN Commit #76 - 13 May 2011 by CppMonkey

Sync for Hybrid(MonkeyModOld) and Bukkit
SVN Commit #77 - 16 May 2011 by caboose89

Completed Boxy and made playerListener more defensive against null pointer errors
SVN Commit #79 - 20 May 2011 by CppMonkey

Few minor changes

Few comments on Boxy code. Not really looked at it much. Not sure I like the call to BoxyCommand.java and creation of a new event handler JUST to call it too
SVN Commit #80 - 21 May 2011 by CppMonkey

Updated bukkit-0.0.1-SNAPSHOT.jar build #700

Lots of spelling corrections within comments

Number of optimisations to Boxy, all present in hybrid, not all in Bukkit only version
Moved a number of Boxy functions from BoxyCommand to PlayerListener. Perhaps need another class to process these evenings

Chest ownership tagging added to code protection code.
SVN Commit #85 - 27 May 2011 by caboose89

Various fixes. Chest protection in progress, but not functioning atm
SVN Commit #86 - 28 May 2011 by CppMonkey

Wow, can't believe I missed the plugin.yml change required to allow setCommand("chest")

Commented various things and updated it to keep it more in line with the hybrid version
A HUGE amount of changes to formatting included
I hope there are no errors that have sneaked in... Also what happens when a creeper damages the chests?

Also chest properties are never saved. I like this as your not waiting time waiting for it to save. BUT it wasn't being saved at all!