raiden2: Does it blend? (nw)
Added destination base address for sprite DMA, fixes Purple laser visibility in Raiden 2/DX
rename (nw)
house shadows (nw)
it's not z80, and doesn't look like a simple clone of galaxian
my spacebar wants his money back
pve500 volume adjust (nw)
another note
make sprite layer order per-game (nw)
Notes
draw sprites front to back, this fixes some issues with shadow
New not working game added
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Trivia (TTL) [gregf, Frank Palazzolo]
(MESS) apple3: refresh selected drive after the softswitches are changed. [Paul Hagstrom]
inder.c : Moon Light is working. [Robbbert]
inder.c : Clown is working. [Robbbert]
isa: added hookup for Trident TGUI9680 video card.
inder.c : Mundial 90, Corsario, 250CC are working. [Robbbert]
inder.c : Atleta is working. [Robbbert]
(MESS) maria.c:
-Timeout rendering added. [Mike Saarna]
-Reorganized DMA penalties to support new rendering code [Mike Saarna, Robert Tuccitto]
(MESS) a7800.c:  [Fabio Priuli]
  - Fixed YM2151 clock in XM expansion, thanks to info from 
    tep392 and GroovyBee
  - Added support for homebrew boards MegaCart+ and
    VersaBoard by CPUWIZ (ROM respectively up to 512K
    and 256K + 32K of RAM)
  - Misc cleanups


out of whatsnew: I have also added, for debugging purposes, a VersaBoard with SG 9banks + POKEY at 0x0450
in the hope to find out exactly what goes currently wrong in the emulation of some homebrew games... let's see...