The game window is larger by default. Also increased the camera field of view from 45 degrees to 50.
The client window eats the mouse and opens up borderless and maximized
Q and E roll the ship
Ship updates are done in a background thread
Worked around Axiom eating up a full CPU core when the client window loses focus
Client shuts down when its window is closed
Added tests for Axiom.Math.Quaternion.Slerp. Half of them fail.
Added a quaternion slerp method from SlimMath that fixes the tests.
Visualization interpolates ship updates