Numerous balance changes. Stun duration halved and applied to most guns. Changes follow.

ACP Heavy Anti-Materiel Rifle
- Sights modifier to 0.4 (was 0.7)

ACP Battle Rifle (with and without launcher)
- Burst: Damage to 30 (up from 28)
- Semi: Damage up to 35 (up from 28)
- Semi: Accuracy rating to 35 (down from 50)
- Semi: Sights modifier to 0.5 (down from 0.95)
- Semi: Crouch modifier to 0.7 (down from 0.95 launcherless / 0.96 with launcher)
- Launcher: Damage to 40 (down from 50)

Advanced Suppressor Pistol
- New firing mode: Burst
- Semi: Accuracy rating to 11 (down from 32)

Bryar Rifle:
- Semi: Accuracy rating to 40 (down from 50)
- Semi: Crouch modifier to 0.5 (down from 0.9)
- Semi: Sights modifier to 0.5 (down from 0.95)
- Charged: Accuracy rating to 50 (down from 65)
- Charged: Crouch modifier to 0.5 (down from 0.9)
- Charged: Sights modifier to 0.5 (down from 0.95)

Bryar Shotgun:
- Burst fire mode: Accuracy rating down to 18 (down from 24)
- Triple fire mode: Accuracy rating down to 40 (down from 52)
- Triple fire mode: Sights modifier down to 0.85 (down from 0.9)

Carbonite Rifle:
- Now freezes correctly.
- Increased reload time to 4 seconds (up from 2.5)
- Decreased clip size to 50 (down from 99)
- Decreased starting ammo to 50 (down from 99)
- Decreased spawn ammo to 100 (down from 198)
- Can no longer roll while using this weapon.

Classic Bowcaster
- Damage to 29 (up from 26)
- Accuracy rating to 30 (down from 50)
- Clip size to 20 (down from 30)
- Ammo on spawn to 200 (down from 300)

DE-10 Pistol
- Damage to 45 (up from 32)
- Fire delay to 0.8s (up from .5s)
- Accuracy rating to 15 (down from 35)
- Clip size to 10 (down from 20)
- Starting ammo to 20 (down from 40)
- Respawn ammo to 80 (down from 200)
- Reload time to 1.5s (up from 1s)

DL-18 Pistol
- Normal mode: damage to 30 (up from 22)
- Stun mode now works correctly
- Stun mode: firing delay to 0.8 seconds (up from 0.4 seconds)
- Stun mode: ammo cost to 8 shots (instead of 4)
- Stun mode: range cut in half

DLT-19 Heavy Blaster Rifle
- Clip size to 20 (up from 12)
- Starting ammo to 40 (up from 24)
- "Sniper" and "Blaster" modes renamed to match scoped variant ("Heavy" and "Light", respectively)
- Heavy: Ammo cost to 5 (up from 1)
- Heavy: Sights modifier to 0.7 (down from 0.8)

DLT-19 Heavy Blaster Rifle w/ Scope
- Clip size to 20 (up from 12)
- Starting ammo to 40 (up from 24)
- Heavy: Ammo cost to 5 (up from 1)
- Light: Damage to 15 (down from 18)

Dresselian Projectile Rifle
- Reload time to 1.8s (down from 2.25s)
- Sights modifier to 0.8 (down from 0.9)

DXR6 Heavy Rifle
- Disintegrates while using the disruptor firing mode (visual effect only)
- Blaster Firing mode: damage to 25 (down from 30)
- Disruptor Firing mode: full-charge damage up to 75 (up from 55)
- Disruptor Firing mode: no-charge damage to 30 (down from 50)
- Disruptor Firing mode: firing delay to 400 ms (down from 700ms)
- Can no longer roll while using this weapon.

DXR6 Heavy Carbine
- Disintegrates while using the disruptor firing mode (visual effect only)

E-11 Blaster Carbine
- Accuracy rating per shot doubled
- Accuracy rating decreases 50% slower

E-11 Blaster Rifle
- Damage to 30 (up from 20)

E-11 Stun Carbine
- Stun mode now works correctly
- Has a new firing mode (Blaster)
- Flares now consume 15 ammo (up from 1)

E-11A Blaster Rifle w/ Electroscope
- Stun mode now works correctly
- Stun: Projectile damage to 6 (up from 3)
- Stun: Projectile count to 5 (down from 10)
- Stun: Ammo use to 20 (up from 1)

E-11b Blaster Carbine
- New firing mode (Burst)
- Auto: Accuracy rating per shot doubled

E-11b Blaster Rifle
- Stun mode now works correctly
- Stun: Damage to 20 (down from 50)
- Blaster mode is now semi-automatic
- Blaster: Damage to 30 (up from 18)
- Blaster: Firedelay to 0.3s (up from 0.143 s)
- Blaster: Recoil to 1.5 (up from 1.1)
- Blaster: Accuracy rating to 18 (down from 30)
- New firing mode (Burst)

FWG-5 Flechette Pistol
- Accuracy rating to 24 (down from default)
- Crouch modifier to 0.5 (down from default)
- Firedelay to 1 second (down from 1.2 seconds)
- Reload time to 1.5 seconds (down from 2 seconds)

Heavy Wookiee Crossbow
- Accuracy rating to 20 (down from 30)
- Added splash damage

Heavy Wookiee Crossbow w/ Scope
- Added splash damage

L8 "Striker" Pistol
- Power Shot: Now consumes 2 shots instead of 1
- Regular Shot: Accuracy rating to 11 (down from default)
- Regular Shot: Fire delay down to 200 (down from 400)

LJ-70 Concussion Rifle
- Concussion: now does stun damage
- Concussion: damage to 35 (reduced from 50)

LT-60 Slugthrowers (all flavors)
- Semi: Damage to 20 (up from 16)

Painkiller Pistol
- Damage to 35 (up from 30)
- Accuracy rating to 45 (down from 55)
- Accuracy rating per shot doubled.

Snub-barrelled DE-10 Pistol
- Damage to 55 (up from 35)
- Firedelay to 0.7s (up from 0.48s)
- Clip size to 10 (down from 20)
- Starting ammo to 20 (down from 40)
- Respawn ammo to 80 (down from 200)

Stouker Concussion Rifle
- Wide: Damage to 35 (up from 25)

Stun Grenades
- Now stun targets properly

Suppressor Pistol
- Damage to 20 (up from 19)
- Accuracy rating to 11 (down from default)
- Sights modifier to 0.3 (down from default)

T-21 Heavy Repeating Blaster
- Full Auto: Damage to 15 (down from 18)
- Full Auto: Accuracy rating to 45 (down from 60)
- Semi mode: Accuracy rating to 20 (down from 80 (!))
- Semi mode: Damage to 65 (up from 45)
- Semi mode: Firing delay to 1.5 seconds (up from 1.1 seconds)
- Semi mode: Ammo cost to 5 (up from 2)
- Now has a reloading animation