Removed the global meshes and added them as locals to the init function. The setup of their uniforms is done by getting them by their name from the TinyGL manager and sending the uniforms to the corresponding shader.
Trying to fix the bottom indexing on the sphere.
Fixed the indexing of the spheres. The vertices were wrong as well, thats why it was taking so long.
Removed some debug prints and increased the number of stacks and slices of the spheres