Disabled auto deactivation of rendering when running on desktops
Added property casting to string in property setter action
Fixed list data component when clearing all entries.
Tweaked the XML resource to read xml data to a string first
Removed try catch from instantiate entity callback method for performance reasons
Optimized the GlobalExpressionManager to stop creating new instances of the screen size property every frame
Improved performance of text renderers, there was a memory leak.
Tweaked NativeText class to expose some additional APIs
Fixed text input keyboard opening on Android
Added check for color when setting property
Fixed repainting / rendering of GPUTextRenderer class
Text Renderer was not reuploading GPU texture when text changed. This was a regression from the previous fix
Added disposing of bitmap data when text renderer is destroyed
Fixed null error regression when rendering bitmap fonts
Upgraded Starling to version 1.5
Fixed angular velocity reseting in the editor after reloading project
Using native json parser in JSONResource
Marked image based sprite sheets with an IImageSpriteSheet interface and created a named frames sprite sheet divider interface to identify dividers that allow access to frames based on filename. Also removed extension from filename of frame names when storing them
Fixed custom frames list fps calculation in animation controller
Added skel file extension to resource bundle declarations