This should work. However, it might not. I'll keep working on it. But
I'm getting #tired.

At the bottom of actor I wrote code for having the actors themselves
also accept transactions if we need that.
Converted Actor from Abstract to concrete(?)
Sup guys, I think everything on my end works. But graphing is dead
MVP thing: I just started everyone off with random exchange values. They
eventually approach equilibrium if you run it enough but #tired.
We need to avoid doing random exchange values but that requires us to
have a preset starting point for transactions >.> which I dunno if you
want. (That's one solution I came up with).


Messages:
"Evaluating Markets"
"Ran BestOffer()"
"Submit Transactions"
#commitandpush
Little changes
Number input for the make trade popup
Added a go button on the offer popup and a rudimentary player
toString on transaction and comments
Trying player stuff
Issues abound. Do not use.
The last time I tried this the monkey didn't survive. Let's hope it
works better this time.
This definitely was supposed to fix sometihng. But I don't remember
what...
Starting to intergrate actor changes.
You can't see it, but I'm making a very angry face right now.
Merge branch 'transaction' of
ssh://git@github.com/samm81/2LoavesOfBread.git into transaction