added 6 tiles, meant for ice and lava and stuff. the 12 tiles we have now should be enough for testing what needs to be tested
have death, move, and idle animations for mimic. Did not make them for specific directions, because the same one is supposed to be used for all directions. As before, I can't make the transparent pixel transparent, so someone else has to do that
realized i forgot to add hit boxes for the three mimic files. added those
added mega monster assets. These also need the transparent pixel to be placed.
Merge branch 'master' of github.com:NintenJoe/zol into Task-7.12
modified player.json to transition into move states from other move states