IMPORTANT UPDATE! SIGNIFICANT OVERHAUL! Fixed that stupid bug, i just needed to uncomment the rest of the eam e1,e2 lines. I also FINALLY figured out how to un-move an atom in all the rotated models. Before we were destroying and remaking the models which was incredibly expensive and was the main bottleneck of the code - wayyy slow than the energy calls. This is fixed now. I also fixed the hutch_list_3d subroutine was indeed returning the entire cube that the sphere was in (which was my mistake), rather than just the atoms in the sphere. Fixing this resulted in a decent speed up as well, nearly 50% faster **with the femsim code commented out**. See email "speeding up the serial code" for more details.