Fixed changes made to device split nodes yesterday - should work like before now.

Discard = All queued events between last and current frame get accumulated into current state = patch will miss certain states.
Queue = Next queued event gets accumulated into current state = patch will see all states.
added success and error pins to texture writers. #594
added success and error pins to svg writer and reader string. #594
added success and error pins to svg writer and reader string. #594
added Serialize and Deserialize to VColor
SVG nodes now use native SvgDocument type and Background color is stored via custom attribute. see http://vvvv.org/forum/svg-custom-struct
Edited PolygonEditor (Split)

Using CAR instead of DeleteSlice[0] and GetSlice[0]
Insert (PolygonEditor) now uses VerticesXY input

instead of own InsertXY pin. InitialXY changed to VerticesXY.
Merge branch 'develop' of https://github.com/vvvv/vvvv-sdk into PolygonEditor
Added mouse match node able to detect certain mouse events like up/down and click.
Merge branch 'develop' of https://github.com/vvvv/vvvv-sdk into PolygonEditor
Moved files

from PolygonEditor folder directly to /2d and from sub folder to
/PolygonEditor