a lot of code cleanup, renaming to logical things (mostly animation related)
heavily optimized and organized palette animations
initial tile animation stuff
added tile animation
minor cleanup of tile chunk code
added caching to chunks
much faster and smaller tile caching
added collision caching, cleaned up tile caching. still not a jank free tick, but tile caching is in a good spot
Merge pull request #1 from OurSonic/fast_animate

Fast animate