Working sequential turn system: Planning > P1 move > AI move > p1 combat > AI Combat
Merge branch 'develop' of https://github.com/warreq/Scamp into develop

Conflicts:
	core/src/com/warsheep/scamp/processors/ControlProcessor.java
	core/src/com/warsheep/scamp/processors/StateProcessor.java
	core/src/com/warsheep/scamp/screens/MainGameScreen.java
Minor changes to previous commit (merge bugs)
fixed cooldowns
turn-state indicator
Bug fix --> Hit only things that are collidable
HOMING effect abandoned for now. Ranged attacks added for AI and Player. Skeleton archer added to the game
Creatures added. MVP map created. MapImporter changed to import mobs too. Level progression changed.
Bug fix - Do not grant EXP from "killing dead creatures"
working spell animations! Revamp of animationprocessor, new LifetimeProcessor, VisualEffectProcessor