did some tweaking and added random based behavior
removed the divided by chance idea, because it will messup priorety where it was inteded for
improved paramaters of flocking
deleted the impl package, I only have one actualy
fixed the ejecting cube bug (ignore the loading frame)
created a helix
improved the helix better
more helix improvements
increased cohesion strength
used threads to speeed up neighbour localization
ignore log files that keep showing up
added a abstract strategy for commen base between brute and divide and conquer, also fixed a bug when you move a node with vehicles in it with behvious they would disapear