Auto-Pause At Function Call and System Call

Would have a configuration window for this. No GUI now.
Moved the code to Debug::AutoPause in AutoPause.cpp and AutoPause.h
It triggers currently in GameViewer, and might finally been changed to somewhere else.
Well and now it is all enabled (Function call + System call) by default.
If you wanna try it out. make a new pause.bin like what you did in #738.
Or you can wait for a graphical configuration window for this (load/save)