Input & Command mapping part 1
Fixed search page navigation bug
Input and Command Mapping part 2
- refactor UserInputManager to handle both global and MBT only input
- forward Modal Dialog events to UserInputManager
Minor Bug fix - ShowModal input mapping
Input and Command Mapping part 3
Input and Command Mapping part 3a
Input and Command Mapping part 4
- now have 2 independant pub/sub services
1. UserInput - both keys and appcommands
2. Command Mapping - maps input to commands
- Command execution, now its own entry point, by subscribing to CommandManager

Next step

a.  move from standard CLR events to routed event
b. load default command map from external xml
c. move search, directplay, etc to command subscription
- Fixed #96 - OSD gets stuck when using intros
 UI threading issue in DirectShowPlayer, fixed with a invoke
Merge pull request #110 from cheshire3000/master

Adjusted unplayed count icon to display only on Series, Season and Boxset
Merge remote-tracking branch 'upstream/master'
fixd merge conflict
Add MouseMove events to InputManager
Remove mousemove debug statement
Merge pull request #103 from shaunarundell/master

UserInput Pub/Sub, Command Mapping Pub/Sub &  Action Execution via command subscription
Fixed issue #114 - Sometime video window loses keyboard input after info page popups and down #114
Merge remote-tracking branch 'upstream/master'
Fixed Issue #108 - Clicking on the current position silder in the OSD is often unreliable
- used AddHandler to catch (handled) preview mouse down event
- stop position tick updates until media seek is complete is complete
- moved media seek from previewmouseup to dragcompleted event
Fixed Issues #111 - More Information HUD, not available when title started via API #111
- Added extra itemfields for overview & people to the  GetItemsAsync query in _apiWebSocket_PlayCommand, so the data would be available if required for the infopanel modal
- fixed null dereference TransportOsdViewModel.GetSections when no people data existed
Merge pull request #118 from shaunarundell/master

fixed bugs #108, #111 & #114
Don't enable madVR SoothMotion by default

Gotten some complaints about this.