Implement basic loading: Loads correct map and moves party to the saved position.
Move party to correct position on map
Move events to correct position after loading.
Setup the currently running event command on save load.
Load EndGame Scene when menu disabled. Otherwise you can't end a game without closing it in the title bar -> bad style.
Rename Picture to Game_Picture and rename functions.
Clear picture name on deletion otherwise its displayed after loading
Recreate pictures after save loading.
Give anonymous cache-namespace a name (makes debugging easier)
Setup parallel events from savegame
Save event data. RPG_RT dislikes it but works in Player. Fixes #31.
Set correct event ids after loading
Calculate correct size for saved EventCommands. Add IDs to saved events.
Rename pan_ to position_, isnt pan. Change Display multiplier to 256 to match RPG_RT (map now correctly displayed when loaded in RPG_RT).
Should be x and y (the args) instead of GetX, GetY
Set unknown_83 to 2, otherwise RPG_RT doesnt resume events after loading...
Create new FileFinder (that doesn't recurse in subdirs) when Load or Save scene are loaded. Fixes #108.
Improve Scene_File Ui
SetBackcolor in all scenes directly reachable from Scene_Map (color change by ChangeSystemGraphic)
Save: MapId, (Prelock) Direction, Facing, Layer