[Toolkit.Game] Added support for low priority rendering to normalize input latency for WPF platform
Update BoundingFrustum.cs

Added missing ref
Merge branch 'patch-1' of https://github.com/MarccusFreeAb/SharpDX into master_integration
[SharpDX] added new solution and project configurations for DirectX 11.2
[SharpDX] improved DirectX 11.2 configuration to include DirectX 11.1
Added MathUtil.Lerp
[SharpDX] Added DX11.2 support in SharpGen
New formula for MathUtil.Lerp
Merge branch 'master' of https://github.com/RecursiveCall/SharpDX into pr107
removed commented code and improved comments formatting
added missing structure to mapping rules
[SharpDX.DXGI] Remaped manually broken interfaces for DX11.2 build
[SharpDX.DXGI] moved structure mapping to correct place
Some objects created by GraphicsDevice were not being disposed correctly:
 - GraphicsAdapter -> added call to GraphicsAdapter.Dispose() in GraphicsDevice.Dispose()
 - GraphicsOutput -> wrapped in ToDipose(output..)
- object output1 in GraphicsOutput's initialization code was not being disposed in DirectX11.1
Removed GraphicsAdapter.Dispose()
[Toolkit.Game] Added support for low priority rendering to normalize input latency for WPF platform
Update BoundingFrustum.cs

Added missing ref
Added MathUtil.Lerp
New formula for MathUtil.Lerp
removed commented code and improved comments formatting