Gives Malf AI the lockdown ability!
Removed unneeded checks and commented code.
Lowers CPU cost of Hostile Lockdown to 20!

It might not have been as powerful as I thought it was, so halved the cost of it!
Fixes a minor mistake.
Changes instances of "usr" to "src"

Just doing a minor cleanup.
Adds a check to ensure the airlock is powered.
Removed a pointless check.
Adds a cool-down for Hostile Lockdown.
Optimization changes

Adds all doors to the "portals" list.
Optimizes the lockdown loops.

Since all doors are now in the portals list, it can now efficiently be searched by the for loop, and subjected to only one istype() check.
Furthermore, since all doors have an open and close proc, there is no need to separate firelocks and blast doors.

This has the added bonus of making the lockdown somewhat harder to notice.
Adds missing stat (power) check.

This is to make sure that firelocks and blast doors are not triggered if they lack a power source.
Improves shuttle autocall() to add some needed checks and moving of gamemode check
Removes power check due to possible increase in shuttle calls because >Engineering >Competent
Fixes #3810 by adding the server airalarm and adding a cold loop vent and freezer. Moved the science bomb range down one tile.
Removes gamemode check
Fixes borg naming rejecting numbers in name
Strip Menu now obscures items based on flags_inv

I also made it look pretty
You now face what you are examining when using the verb
Improved readability of the strip panel with <BR>s
Fixes typo in ion_storm New()

I have no idea why you'd want to emag a bog, or how you'd emag a bog.
But regardless, you can now properly set the botEmagChance through
New().