Random incremental progress on ZeroForce; cool last boss sequence; started enemy spawning engine
Added Static generator command (which will be moved into ZeroForce once the library is properly encapsulated)
Updated checker pattern with border for edge checking
Added String command back into serial terminal
Major refactoring to LameGFX/LameLCD, removing frameflip constant and logically separating two pieces; multiple graphics components can now exist side by side without interfering with each other; it changes how the library is set up so this was changed in all applicable software; TextDemo still seems to be having some issues that need to be looked at