Convert single-axis translation animation data according to upConversion.
Updating minecraft example to the new geometries.
Update SVGRenderer.js

add clear color
SVGRenderer: Reverted lost changes and using getStyle() instead.
Alter options.convertUpAxis conditionals to be explicit about data type
Editor: Set range to CircleGeometry.
Merge branch 'single-axis-up-conversion' of https://github.com/virtual-world-framework/three.js into dev
Fixed example that relied on redefining mesh.scale.
Fix indentation in Blender exporter script
Merge pull request #4649 from HashNuke/fix_indentation_in_blender_exporter

Fix indentation in Blender exporter script
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Trying to get the minecraft example to work with the new geometry classes.
Implemented Geometry2.merge().
Added offset and length parameters to Matrix3/Matrix4.applyToVector3Array().
Geometry: Removed unused variable assignation. Fixes #4652.
Merge branch 'dev' of https://github.com/mrdoob/three.js into dev
edited example path to be local, same as readme.me
Clean integration of skeletal Animation blending.
Docs: Updated second build include instance.
Merge branch 'master' into dev
Merge branch 'dev' into blending-take2
WebGLRenderer: material.side support in shadowmap.