SCUMM: Maniac V0: Implement the original Walk Code (to fix some anim glitches), fix opcode to use _moving correctly (as V0 is different)
SCUMM: Maniac V0: If boxes are neighbors, walk directly to the new box. Remove extra call to 'animateCostume'. Remove now unnecessary V0 walk calc functions
SCUMM: Maniac V0: Correctly handle 'slanted' walk-boxes, Add new variables to save-games, Bump the SaveGame Version number, remove obsolete V0 code in V2 functions
SCUMM: Maniac V0: Remove workaround for bug #2971126 (this issue no longer occurs as walking is handled the same as the original)
Merge pull request #539 from segrax/master

SCUMM: Maniac V0: Original Walk Code Implementation
SCUMM: Correct spacing and warning in last Maniac V0 merge.
AGI: Set the correct palette to use for each Amiga game

The Amiga palettes were added in 16529e58e6, but were never used.
A new game-specific option has been added for the old Amiga palette
AGI: Disable/remove unused code

This is code that isn't used currently. Thanks to fingolfin for
pointing out these parts of the code
MADS: Remove unused reference to MADSEngine

Thanks to fingolfin for finding out the unused reference
NEVERHOOD: Remove duplicate defines

These have been left behind after the split of the scenes and the scene
sprites. Thanks to fingolfin for pointing out the duplicate defines
NEVERHOOD: Remove duplicate file hash definition
MOHAWK: Comment out unused constant

Thanks to fingolfin for finding this unused code
Merge https://github.com/scummvm/scummvm