Fixed Texture2D.GetData on DirectX platforms
Added support for the element count parameter
This should fix GetData for Texture3D.Directx
Merge pull request #2622 from Nezz/getdatafix

Fixed Texture2D.GetData on DirectX platforms
Merge pull request #2623 from Nezz/getdata3dfix

Fix GetData for Texture3D.Directx
Added helpers to retrive all the ContentTypeSerializerAttribute types.
Fixed incorrect overload.
Added int, float, and string serializers.
Added more implementation references.
First pass at the ReflectiveSerializer.
Implemented ReadRawObject.
Fixed to move past asset element.
First implementation of IntermediateSerializer.GetTypeSerializer().
Merge pull request #2625 from SickheadGames/intermediate

More IntermediateSerializer
Fixed texture memory leak when reloading textures after app resume on Android.
Add missing Vector3 normal array transform
Implement MeshHelper.TransformScene, fixes #2546
Delegating to existing method
Back to inlining, matches rest of file better

This reverts commit 858ee5e362b54e6fe3b216b643e8afd792de9eae.
Fixed exception: No constructor found for MonoGameAndroidGameView::.ctor(System.IntPtr, Android.Runtime.JniHandleOwnership). Caused by virtual member call in constructor.
Removed unnecessary _activity member from OrientationListener. Fixes possible leak of Activity instance.