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Huge work on the library, making sure that data can parse to the view.
Additions to Ryu data (nearly complete). MainViewModel changed to allow grouping.
More Ken images.
Added techable and unblockable to the Block Types
Grids now properly size to the window, content inside the view now internally scrolls. Much neater!
Ignore debug
Fixed Roadie by making it a Singleton static object and disposing properly on close.
New fighter image ahoy! Courtesy of Street Fighter Galleries (http://sfgalleries.net) featured artists: Creative Uncut, Capcom Unity and Arcade Gear.
Added roadie Disposal to Caliburn.Micro shutdown event. Makes Roadie cleanup a lot nicer.
Fixed the sodding time line playback bug!! Needs to be a lot more stable for sending inputs but it now doesn't pop up saying the game is paused.
The start of something beautiful - hosting SSF4 inside of the combo trainer time line view.
Project files and packages clean up.
Initial home view ideas (buttons!)
Comment clean up for old recording system, this will be replaced.
Placeholder functions for the character data.
Renamed icons from Japanese convention to English convention (this is purely for the ease of my developing as I'm English speaking)
Fixed some names and added some test data from a parser I've been trying out.
Some improvements to the character listing.