Merge pull request #5 from bdickason/hp-bar

Looks great, tested it over here and it works
Added forum info
Update README.md
Renamed test.unity to Forest Zone.unity to match zone naming standard
Got rid of old test gfx
Removed dependencies on SpriteTile as it costs 0 per user
Added basic Tiled support via uniTMX
Moved characters to the 'Characters' sorting layer.
Added some basic foliage'
Renamed sorting layers to simplify setup
Tweaked player movement to reduce frustratoin
Temporarily tweaked fireball speed
Manually added simple boxcollider
Prevented character from spinning when he hits a rock
Player can damage things besides enemies
Player's input is now separated from movement code (MoveScript).
beginning to rip apart movescript and AIScript
Resolved conflicts from merging branches
Fixed class name for AIScript
Removed duplicate player prefab