ecere/net/Socket: Fixed call to Disconnect() during non-blocking Connect
samples/guiAndGfx/skinning: Removed unneeded/unfinished resources
ide/CodeEditor: Fixed leaking i18nStrings markers
extras/audio: Preventing a crash on sound with no data
samples/audio/Piano: Amplified cello to be closer to the sound level of other instruments; Project fixes
extras/audio/ALSA: Fixed broken sound support on Linux
ecere/gfx/3D/Object: Fixed Merge() to work with 32 bit indices
ecere/gfx/3D/Object: Fixed Duplicate() to copy name as it should
samples/3D/walkAround: Using new cow model; Fixed memory leaks
ecere/gfx/3D/Object: Letting Merge() copy the mesh when there are no children objects but the mesh is not owned
- This results in a more consistent behavior and lets one use Merge() to make a copy of the mesh following a call to Duplicate()
samples/3D/walkAround: Put back demo of different materials
samples/3D/walkAround: Refined materials demo
samples/wiaTest: Removed hard coded WIA include dirs
compiler/ecc;ecp;ecs: Disabled _DEBUG code for arguments and waiting for key
ide/designer/findCtx: Fixed memory corruption
- A static global variable was not being reset to null as it should and is a potential candidate for the cause of random IDE crashes
- A bad class ended up being set with 'SetThisClass'
- This could be reproduced systematically under MemoryGuard by first auto-completing an OnCompare method with a '(' inside a class,
  and then attempting to auto-complete an OnCompare method inside a struct (which does not yet work), e.g. Object3DSFormat.ec
samples/games/cards: A new card deck, higher resolution and true color
- Based on Vector Playing Cards by Byron Knoll:
	http://byronknoll.blogspot.ca/2011/03/vector-playing-cards.html
- Tong Its fixes
samples/crosswords: Added missing French & English words list