Generalized collisions with health. By default, this option is disabled. In order to activate it, there is a checkbox under GamePlayer called "DieByHit", simply turn it on.
The player has 10 of life, everytime that it dispatches the "OnTrigger" event with any object, if the object is a missile it decrease life. Otherwise, ignore.
Even when it ignores the collision, a message is displayed in the log. A collider was added to the Playership. To change the life of the player, there is also a property field under GamePlayer inherited from the SplineController.
Shaking of the camera removed to be improved.