interim slash of baking code
streamlining
kill repetition
using isinstance
light direction of shaded
prelim vertex colors
differentiate edge _ polygons
small fx change
glPontSize does take effect now, maybe use GL_FASTEST instead
lolz
up up up up !
mehmm
missed setting flLineWidth
glBegin can start outside of the loop
size tuning
prope can return Empty at times
this makes no sense at the moment
this bugged me forever
small tidy up of variables
abreviations