Stuff
Bunch of Stuff

Alarm masks player noise.
Player takes damage from bullets.
Guards take damage from bullets (friendly fire).
Guards can only be knocked out if they do not see the player.
Pouncing is silent and landing after a pounce is near silent.
Player can use terminal to download map data. Once hacked the terminal starts counting down. If the player uses the terminal once the timer has reached 0 the alarm is activated.
Player can use the alarms (mask running noise, but guards at full alert).
Player can used dropped weapons (they fire on the ground).
crap
Merge branch 'mapterminal' into healthbar

Conflicts:
	Assets/Scripts/Raptor Scripts/RaptorInteraction.cs
Rag Dolls broke as hell

holy shit eating rag dolls.
also pouncing on the first guard in my scene snaps his spine 90% of the time. pretty good.
Killing/knocking out a guard also has a high tendency to push them through the map. I don't know why. halp.
Made ShipGrid an instance.
Merge branch 'healthbar' into mapterminal

Conflicts:
	Assets/Prefabs/Raptor Prefabs/Bullet.prefab
	Assets/Prefabs/Raptor Prefabs/Guard.prefab
	Assets/Prefabs/Raptor Prefabs/Player.prefab
	Assets/Sample Assets/Characters and Vehicles/Third Person Character/Animator/Third Person Animator Controller.controller
	Assets/Scripts/Enemy.cs
	Assets/Scripts/Raptor Scripts/RaptorInteraction.cs
Improved CA Performance + Guard Heat

You can now specify a cell size to get a uniform resolution regardless of the grid's dimensions. There is also an update step size which alters how the CA is updated. Guards now add heat to the CA. All values need tweaking.
fixup! Improved CA Performance + Guard Heat
Heat Map Stuff
Rag Dolls Fix

aw yeaaah
Heat Map Vis
Stuff
Merge remote-tracking branch 'Raptor/healthbar' into mapterminal
Better Guard Steering + Behavior

They still get stuck in tight corners.
Heat Vision, Money, Guard Behavior

Improved heat vision visual effect.
Added money functions + prefab.
Guards will now get bored over time. Objects with a ShipGridItem (maybe make a subclass) have a variable level of interest (lower is more interesting) which will trigger the guards to look at these objects for a while.
Terminal Display, Notoriety, and Sound Indicator
Switched to text only serialization

This may mess things up,but I think it will also reduce repo size
Death/Eating animations

broke crouching visually, will fix tomorrow.
New character models and light fluid

Started cleaning up a character model to use in place of Ethan.
Added a script that makes lights produce a fluid that can be seen by the player and be used by the guards to adjust their eyesight.
The player can now scroll through all of the different fluid types.