blur is now handled by the GPU
added missing loadPixels()/updatePixels()
print java version on startup
minor optimization
Merge branch 'master' of https://github.com/jcbatista/KinectSilhouetteVideoOverlay into dev
refactored blur code into a "generic" Renderer class
 added missing file from last commit
video overlay refactoring
more Renderer refactoring
even more renderer refactoring
completed Renderer refactoring
added a RendererFactory