Snake
Merge remote-tracking branch 'origin/master' into monster

Conflicts:
	desktop/src-common/rouje_like/components.clj
	desktop/src-common/rouje_like/core.clj
Monster "skeletons"

Troll regenerates, beyond that just added some more monsters which don't
have their abilities yet.
Various additions/tweaks

Mimics function properly, and a linear growth of monster spawning has
been implemented. Simply fiddle with init-(monster name)% and
init-(monster name)-floor.
Master merging

Merging master into monster
Monster themes

Monsters now spawn with "corresponding" themes.
Boss implementation phase 1

Hydra works, giant amoeba's still crash the game on spawning smaller
ones on death.
Merge with master and attempts to fix Giant Amoeba

Merged master into monster. Also: Giant Amoeba's crash the game on
death. What SHOULD happen (currently) is a Large Amoeba spawns via it's
on-death function (found in destructible's take-damage).
Commented out Hydra-spawning

Hydra's no longer spawn in the monster branch. Any further work on them
will be done in boss.

Giant Amoeba's hasn't been commented out due to them being a regular
monster. The (not yet implemented) Colossal Amoeba boss will rely on the
code for the Giant Amoeba's split-on-death ability though.
Merge branch 'master' of https://github.com/dunjeon-masters/dunjeon-crawler

Conflicts:
	desktop/src-common/rouje_like/components.clj
	desktop/src-common/rouje_like/config.clj
	desktop/src-common/rouje_like/rendering.clj
	desktop/src-common/rouje_like/world.clj