Example for input/output subsystem
Color module
Rendering constant color window
Filtering aliases
GPU buffers
Reorder imports
Handling exceptions and errors from C callbacks.
Removing semver dependency (doesn't fit with dmd 2.066 and isn't used
for now) and mesh placeholder.
Functions to configure depth buffer
Moving util.vec to math.vec
Angle abstraction for Degrees and Radians.
Implmenting opDispatch, opEqual, opIndexAssing and opIndex for vector
Itoa template and matrix module stub