Created a new soldier prefab and re-did the security camera to be better. I will add it as a prefab later.
Merge branch 'develop' of github.com:yash3ahuja/CS496-CovertProtocol into develop
Changed the elevator to modify the Camera Pan bounds with given values when the player transports using the elevator. Added indestructible boolean to Avatars so they cant die for testing.
Merge branch 'develop' of github.com:yash3ahuja/CS496-CovertProtocol into develop
A commit
Set up enemy for prefab, will be done soon. Added shooting animation when attacking.
You can now set the starting position of bullets relative to the gameobject GunController is attached to. Shield and Heal cant be activated if the effect is active.
Merge branch 'develop' of github.com:yash3ahuja/CS496-CovertProtocol into develop
Set firing animation to stop playing when no longer attacking.
Made gun controller take into account direction character is facing when firing bullets.
boss added
boss added
Merging local and repo develop
Merged repo and local develop
Added in bullet accounting for target locations not at game object origin.
Made avatars face the right way when shooting.
Fog fix + prefab adjustments + more
Merge branch 'develop' of https://github.com/yash3ahuja/CS496-CovertProtocol into develop

Conflicts:
	Assets/Scripts/Behavior/Pathfinding/PathfindingController.cs
	Assets/Scripts/Character/Avatar.cs
	Assets/Scripts/Character/GunController.cs
Made enemy and player colliders triggers.
Completed tube platform movement. Added boss and other stuff to section 3.