added all sources, changed new gui to work with maven dependencies, new gui is not integrated with applet yet
simplified classes in vpl.physics moving simple getters/setters to annotations from "Lombok" library
Corrected some characters. Created new package vpl.shapes. Added two new shapes: cyllinder and cone
Separated math and physics. Created package vpl.math. Formatted some classes
Changed floats to doubles in drawing methods. Moved Shape to vpl.physics.shapes
First connection between logic and graphics
cleanup again
minor change
work in progress - code has errors, but shows what was my intention - to split view from logic, I want to make common model for view and logic as one object
Connected VplScene and GUI listeners (camera)
Refactorization of GUI listener
Added drawing of other shapes (e.g. cone). Some minor changes
Partially corrected GUI; removed some unnecesary imports
Created timer
@KrzysztofBarszcz please dont use static ever - static made GLDrawingHandler and GuiControlHandler dependant of GUI class and impossible to use with other gui instances (applet) - this is easily done other way and I changed it to this
separated gui form to JPanel common for applet and JFrame to use; GLCanvas rescales now correctly
Created sphere radiuses
Changes from Krzysiek P.: added timeToLive(alsoForever); improven rotation matrix: changed scaling(rad->ang) ,added angles;
basic gui is finished; no logic implemented yet
Detecting collisions: step 1-radiuses and distance