Lava and water passability should be set independently
fixes #101
Double clic on creature makes server crash (no problem with drop)
fixes #122
Patch for random ghost tiles
fixes #101
Lava and water passability should be set independently
fixes #101
Double clic on creature makes server crash (no problem with drop)
fixes #122
Patch for random ghost tiles
fixes #101
Merge branch 'development' of https://github.com/hwoarangmy/OpenDungeons into development

Conflicts:
	source/MenuModeSkirmish.cpp
Removed color from path finding as requested by @Bertram25
changed size() == 0 -> empty()
Merge pull request #130 from hwoarangmy/development

Lava and water passability should be set independently
Hopefully fixed the way the sounds are deinitialized.

It wasn't clear in the SFML doc, but the sf::Sound Object must be stopped
and deleted before the sound buffer to make sure the corresponding
OpenAL stream is detached from its sound source.

This removes a lot of random warnings on sounds when quitting OD.