[12749] More random opcodes
[12750] Added sql folder informative descriptions
Correction
Update README.md
minor changes
 Implemented Phase Definitions, Terrainswap and multiphasing

* fixes cataclysm aura effect SPELL_AURA_PHASE without phasemasks defined in miscValueA

NOTE:
 - Need some more test and feedback!

Thanks to:
 - Naios: Main Author
 - Cyberbrest: For the hard research work about multiphasing.
 - Venugh: He helped me with a lot of strange compile Errors.
 - Shauren: For the 4.3.4 phaseshift packet.
 - Booksize: He showed me how terrainswap works
 - Zakamurite: For Backporting some to MaNGOS
 - All other Author
Fixed VC120 build, added missing files
added missing sql updates
[12751]Implemented Phase Definitions, Terrainswap and multiphasing

* fixes cataclysm aura effect SPELL_AURA_PHASE without phasemasks defined in miscValueA

NOTE:
 - Need some more test and feedback!

Thanks to:
 - Naios: Main Author
 - Cyberbrest: For the hard research work about multiphasing.
 - Venugh: He helped me with a lot of strange compile Errors.
 - Shauren: For the 4.3.4 phaseshift packet.
 - Booksize: He showed me how terrainswap works
 - Zakamurite: For Backporting some to MaNGOS
 - All other Author

Also special thanks for @Salja2012 for contributing on this patch
My bad
Updated extractors binary. Note: you don't need to extract new data
Removed third party tools, they all are placed in http://github.com/mangosthree/tools
Added scripts as submodule
note: you don't need to clone scripts repository manually from now
some changes for last commit
Some update and fix Glyph of the Monkey
[12752] Partially fixed death knight runes cooldown
issues: cooldown synchronizes with all other runes (in next commit cooldown will splitted correctly)
Merge branch 'master' of github.com:mangosthree/server
Merge pull request #1 from zamalaev/master

Some update and fix Glyph of the Monkey
Fix Holy Walk
[12753] Fixed Death knight runes
TODO: add specific cooldown timer for runes if player misses