All pre_setup_before_jobs = 0 gamemodes changed to pre_setup_before_jobs = 1
Adds assigned_role = "MODE" to the new pre_setup_before_jobs modes.
Reworks Gamemode/Job interaction a bit
Prevent restricted jobs from being selected on antags
Gang Mode
Merge gang mode into latest version
Additional Tweaks
Gang name will be randomized outside of Gang Mode.
Update names.dm
Integrated some of the security records functionality into security HUD. Couple of bugfixes.
Accidentally revoked some other changes
More checks that should have been there in the first place, cleanup.
Missed a sodding "
climbing onto tables
muh whitespace
renamed proc
* prevented empty stacks from being generated on tiles, when merging stacks on floor after crafting them (e.g metal => floor).
Fixes #4775
* various clean-up of unnecessary checks related to stacks
Allows wizard events to be forced outside of summon events (and normal events to be forced within summon events)
Create the audible_message() proc to replace most instance of " for(var/mob/M in hearers(...)   show_message(..., 2)"

fixing typos and missing emotes in emote lists.
One more hearers replacement.