Improved Jumping (checks if on ground)
Initial groundwork for modular head, torso, limb components
Modular robot with animations sorta working

TODO - need some kind of in-game mechanism for adding/removing parts
Bot can be assembled in-game with mouse clicks
Super rough grappling arm prototype

Haven't handled multiple arms yet
Dual arm abilities sorta working...

Can switch between arms with Q. Also switched 'attach/deattach' to F.
Merge branch 'Steve-ModularBot'

Conflicts:
	Assets/Scripts/PlayerBehavior.cs
	Assets/TestScene.unity