using timestamp of mouse.click to reseed the generator making the shuffle sequence unpredictable. The starting seed is still static though
using one frame per second (fps) to push an initial timing signal into the step, which flips a switch to ignore future ticks
using fps tick to initial the model with a seed based on timestamp at start
implementing onStart signal to initialise the model with an unpredictable seed
upgrading gitignore
Releasing implementation for non-static seed for the random generator