implement team mode option. friendly fire turned off for team mode.
add targeting on base
Merge branch 'dev' into teamPlay

Conflicts:
	build/client/game/s.js
Merge branch 'dev' of https://github.com/satellite-game/Satellite into dev
Merge branch 'dev' into teamPlay
add moon base to the moon
refactor code for base target
further refactoring on circle screen targeting. include moon. code more modular
refactor enemy target screening to screenTargets. less repeating code
delete extraneous line of code
rename variables and method for clarify
more refactor of s.HUD. predictive targeting system now has only method
name of base is visible when base in sight
Merge branch 'dev' of https://github.com/satellite-game/Satellite into dev

Conflicts:
	client/game/classes/s.SatelliteGame.js
	client/game/classes/s.SpaceStation.js
	include.conf.js
commit build
players shoot at moon base and shields decrease. change 'rebels' to 'rebel'. add a team to projectile
temporarily change base shields to 50 for testing. delete hull less than 0 check in player update. game restarts when moon base less than zero.
refactor s.projectile. bot hits on space base now are recognized.
delete commented code to check if player hull is less than 0. this is checked in handle hit
Merge branch 'dev' of https://github.com/satellite-game/Satellite into dev

Conflicts:
	build/client/game/s.js