updated math library, now has getLengthSquared func
Made particles more customizable
Merge branch 'develop' of https://github.com/Team-Innis/UtH-Engine into develop
minor fix
Merge remote-tracking branch 'origin/develop' into develop
Fixed errors caused by latest math changes
Check pointer validity in SpriteBatch

It's safe to delete a nullptr so a check for that is not required
Changed matrixes a bit, Added setOrigin function
origin pretty much work now
Particles can now change color
started making origin on text
working on text, doesn't work
minor fix
fixed shaders for amd graphics cards (atleast my computer)
fixed shaders for amd graphics cards (atleast my computer)
made text origin work
fixed and reverted stuff I made during the work
Merge branch 'develop' into feature/origin

Conflicts:
	vs2010/TestProject/source/TestScene.cpp
Merge branch 'feature/origin' into develop
Merge branch 'develop' into feature/TiledMapLoader

Conflicts:
	include/UtH/Engine/SpriteBatch.hpp
	src/Engine/SpriteBatch.cpp
	vs2010/Engine/Engine.vcxproj.filters
	vs2010/TestProject/source/TestScene.cpp