Begun adding in the tesla coil.
Tesla coil works.
Merge branch 'development' into feature/PC_TeslaCoil

* development:
  Titles now override each other, so they're not stacked.
  Resource truck now pauses/resumes.
  Pausing and UnPausing the weapons.
  Wave Dispatcher is paused and resumed.
  Pausing of the enemies, not working for wave dispatcher yet.

Conflicts:
	assets/td_library.fla
	libs/td_library.swc
	src/couk/pldm/td/mvc/view/level/weapons/WeaponMediator.as
	src/couk/pldm/td/weapons/BasicWeapon.as
Merge branch 'development' into feature/PC_TeslaCoil

* development:
  Level Editor.
  Fix level.
  Fixed wave dispatcher
  Change enemies.
  New level.
  Fixed Photon gun sound.
  Waves, enemies and resource trucks when created check if the game is currently paused.
  New Level.

Conflicts:
	src/couk/pldm/td/mvc/view/level/weapons/WeaponMediator.as
Stared line animation.
First Link in the chain created.
Added in chain mechanics.
continuing with the chaining code.
Merge branch 'development' into feature/PC_TeslaCoil

* development:
  Lowered Alpha.
  Sound volume lowered.
  Showing costs of towers, resource trucks, selling things, upgrades etc.
  Refactor PointFinder.
  Enemies turn into corners now. Refactor, changed arrays to vector
  Wave Dispatcher is initialised with speed setting.
  Weapons reload time is affected by the speed setting.
  Speed setting now affects enemies as they are being produced in waves.
  Double Speed, not finished.

Conflicts:
	assets/td_library.fla
	libs/td_library.swc
	src/couk/pldm/td/mvc/model/MainProxy.as
	src/couk/pldm/td/mvc/view/level/weapons/WeaponMediator.as
	src/couk/pldm/td/utils/PointFinder.as
Completed merge.
Completed merge.
no message
Merge branch 'development' into feature/PC_TeslaCoil

* development:
  Starting cash now added to the XML of each level.
  Removed old textfield.
  Showing wave count on UI Footer.
  New Level.

Conflicts:
	src/TowerAttack.as
	src/couk/pldm/td/mvc/model/MainProxy.as
Merge branch 'feature/PC_TeslaCoil' into development