added basic logic to add the disabled property to focus dice
Added first code to make focus dice dizzy on the backend
* some initial jenkins files, for testing
* futzing with paths
* comment out the phploc item from the build, because it hangs
* phpdoc job hangs as well
* keep trying things to make the build not hang
* XML is brittle
* comment out more checks
* stop commenting out targets, but instead just don't include
  parallelTasks from the build target at all
* also don't include phpunit
Set some types of properties in BMGame explicitly to int
Set die values explicitly to int
Removed var_dump
Fixed code to match unit tests
Merge 300_bminterface_players, manually resolved conflicts
Merge branch '143_sidesArrayArray' into 328_focus_dizzy
- Added unit tests for disabling focus dice that have been turned down
- Fixed code to have unit tests pass
- Fixed BMSkillBerserk so that new dice are assigned correctly to the BMGame
Add diePropertiesArrayArray to JSON output to signal if a die is currently disabled
Moved checking of BMDie->disabled to BMAttack*->validate_attack()