Fix buggy function call
Support for different log level for better Unity integration
Don't remove debugging in proguard, this is done in runtime loglevel configuration
Since this is a SDK it does not need an app label nor should it have one as it prevents users from being able to set an application label for their app.
Put no offer screen option to true in example app
Integer-based log levels for better C# compatibility
Merge branch 'debug-level-support'
Cleanup after loglevel changes
Add debug mode toggling to iOS Unity wrapper
Internal developer test mode support for Android
Staging server test mode support for iOS
Increase hide delay to 250ms for Unity games
Add debug logging to activity lifecycle events
remove faulty code path for analyticsMachineName
Revert "remove faulty code path for analyticsMachineName"

This reverts commit a98e63f28388d7b60eac2f51ec6556a49ed20b2d.
Add staging environment urls
- resuming video when unplugging headphones

https://trello.com/c/mKVuSxN7/150-bug-unplugging-headphones-from-an-ios-
device-during-video-ad-playback-causes-the-video-to-pause-with-debug-log
-messages-saying-u
- fixed label bug on ios7

https://trello.com/c/fm2X3Bvo/74-iphone-5-or-4s-the-text-you-can-skip-th
Add visual support for iOS staging server build
Merge branch 'master' of https://github.com/Applifier/unity-ads