Update label position in setters instead of update()
This fix the delay of the label position
Merge branch 'dev' of https://github.com/HaxeFlixel/flixel into dev
Remove pointless Label param from the FlxTypedButton constructor
FlxButton: always create a label so you don't have to guard against null (#962)
Move system signals into new SignalFrontEnd (837e819d366fc94bc5def263f8f4277e9a7cd6d0)
FlxSignals are not persistent by default...
FlxG: remove some unnecessary information from the frontend docs
Added maxElapsed variable.

When using variable timestep, "maxElapsed" will prevent "elapsed" from being too high, which can cause very jerky movement and erratic behavior, especially when the game lags for a second. There is corresponding change in FlxGame.
Limit FlxG.elapsed when using variable timestep

When using variable timestep, FlxG.maxElapsed will prevent FlxG.elapsed from being too high, which can cause very jerky movement and erratic behavior, especially when the game lags for a second.
Allow sound caching on all targets (#963)
FlxG.sound.add() -> cache()
FlxSignal: small improvements + some more tests
Update CHANGELOG.md
Explicitly type FlxG fields for faster FD auto completion
Add FlxG.debugger.drawDebugChanged signal to prevent the drawDebug button getting out of sync when setting drawDebug via code
Merge branch 'dev' of https://github.com/HaxeFlixel/flixel into dev
Added square root of 2
Merge pull request #967 from kevinresol/add_sqrt_2

Add sqrt of 2 to FlxMath
Use FlxMath.SQUARE_ROOT_OF_TWO in FlxSprite
Add a constructor to SignalHandler to fix a random error when compiling to neko

"Called from Type::createInstance line 102 - Uncaught exception - $nargs"