Removed OpenFL specific code in preperation to create Flambe and possibly javascript only versions.
Got basic Flambe functionality.
Added SpriterMovie which works more like the Flambe MoviePlayer class in that you don't need the engine to run it.
Updated to set sprite positions using their matrix.

Signed-off-by: Quinn Hoener <quinn@seven2.com>
Now stores textures in a Map for quick retrieval since getTexture is called several times per frame update.
Now using Object Pools for Flambe entities on the addGraphics call in FlambeLibrary.
Added chainable function for applying character map.
Removed the Engine component as the SpriterMovie is a better version for Flambe users.
Merge pull request #1 from quinnhoener/flambe_support

Flambe support