Restrict stack purchases to actual stack size set in database so that in the future when SE changes stack sizes we won't have players losing money trying to buy stacks before we make the stack adjustments.
CORE: search server crash fix
Merge branch 'master' of https://github.com/DarkstarProject/darkstar
Remove accidental commit of custom setting.
Remove duplicate ID entry.
Merge pull request #363 from TeoTwawki/misc

Restrict stack purchases to actual stack size set in database ...
Merge pull request #364 from TeoTwawki/mob-fixes

Corrected a lot of fugly formatting issues in mob list.
Implemented Bedrock Barry, Tococo, Qu'Vho Deathhurler, Aminita, Slumbering Samwell, and Duke Focalor.
All as retail accurate as possible with data available on the web, including special behavior. Wiki reports for mob tp "spam" are inconsistent, mobs may in fact have very high storeTP instead of regain, or simply be coded to use the same move multiple times when they "go" but I cannot verify this.

Added Requiem to list of things mobs can be made immune to.

Increased MAX_DROPID.

Added duplicate spawn points to Calcabrina to eliminate an error, because somebody decided everything MUST have 50 spawn points even when they don't have that many in retail.

Fixed a naming issue with Selh'teus in SQL. Convention has always been to remove punctuation, having it there silently (no error message) broke an import for me. Made sure script renamed to match and used the other older existing entries for the NPC as a guide.
Merge branch 'master' of https://github.com/DarkstarProject/darkstar into mob-fixes