new git ignore
these should not be tracked, as they change too much
imported transfluent scripts
not sure what chagned here
trying to ignore more files
update utilities to modify the asset database
don’t track current layout
I’m not sure what/how these files were being generated or why they were checked in
just focus on the master option that works.  This modifies all references
Initial push to add translatable text mesh components, that will auto-handle the OnLocalize call for unmanaged text
for managed text — make sure to

switch over the game debug view to use the transfluent translation GUI wrapper and formatted text helper
start button and ui scene rolled back so that the data is the original data
FIX: if the destination language cannot be loaded, fall back to the original language
Text mesh reference replacement seems to be working in sample scene.  will have to do a full end-to-end test again.

finish rename to translation utility
removing inspector expanded items, as I am going to ignore it
ignoring assembly
ignoring files that should be ignored