made a few changes to ease into game resizing
-game is resizing correctly but objects (aka units) arean't
-also something broke (probably in pathfinding) and game is crashing occassionally
units are resizing now, still need to fix crashes + make sure dynamic sizing is being propogated everywhere
added some debugging code and made it so it can be turned on with console command "Client.DEBUG = true"
-fixed a bug that appeared in multiple functions & refactored this duplicated code into a single function
-fixed the sight and target aquire code so that instead of wrapping out of bounds around the grid it stops at the edge of the grid like it should
one file didn't get included...