overscaling chars on screens a little (amount configurable) to (hopefully) suppress/reduce render glitches on less accurate graphics cards
fixed potential NPE in analyzer
fixed minor derp in adapter
triggering ic2 events in tick handler to avoid recreating tile entity in invalidate in certain cases (RiM)
saving chunk coords in computer nbt for reliably loading them again even when moved (RiM or similar)
Merge branch 'master' of github.com:MightyPirates/OpenComputers into MC1.7

Conflicts:
	src/main/scala/li/cil/oc/common/tileentity/traits/PowerAcceptor.scala
	src/main/scala/li/cil/oc/server/TickHandler.scala