Add DirAccess:dir_exist api
Merge branch 'dev-diraccess-dir-exists' into dev
-draw_primitive binding fix
Merge remote-tracking branch 'upstream/master' into dev
Fix license header for value_evaluator.h
Static mingw windows build
GodotPaymentV3.java was accidently deleted in latest commit
Add android x86 build
Disable neon in x86 android build
GodotPaymentV3.java was accidently deleted in latest commit
Merge branch 'fix-android-payment-java' into dev
Add android x86 build
Merge branch 'dev-android-x86' into dev
Merge pull request #465 from marynate/PR-android-x86

Add android x86 build support
Merge pull request #464 from marynate/PR-fix-android-payment-java

GodotPaymentV3.java was accidently deleted in latest commit
More 3D Improvements
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-Sprite3D and AnimatedSprite3D support.
-Opaque pre-pass works, is compatible with shadows
-Improved shadow map rendering (can differentiate between plain opaque and opaque with shaders/discard/etc)
-Added option to use alpha discard in FixedMaterial
-Improved Glow FX, many more options (three modes, Additive, Screen and SoftLight), strength and scale
-Ability for Background (image or cubemap) to send to glow buffer
-Dumb Deploy of clients now actually works in Android
-Many Many rendering fixes, 3D is much more usable now.
Merge remote-tracking branch 'upstream/master' into dev
FIX: forgotten bind to get_available_packet_count to be able to call get_var only if needed and avoid editor errors
Merge pull request #483 from voidplayer/voidplayer

FIX: forgotten bind to get_available_packet_count to be able to call get...
Add more callback for Godot.java