[spline/bezier]Precompute bernstein derivative functions.
[spline/bezier]Bernstein function does not need to calculate at the edges.
x86: Turn VFPU SIMD off again. See #7173 and #7174
[spline/bezier]Writing vertices to the buffer directly.
[spline/bezier]Control points don't need big memory size than tesselated vertices.
Merge pull request #7175 from xebra/spline_bezier

Improve spline/bezier tesselation
[spline/bezier]Fix huge bezier patch issue related to #5500
Merge pull request #7176 from xebra/spline_bezier2

Fix huge bezier patch issue
Fix Vec4::SetZero() not clearing all lanes.
Clean up some conversion warnings.
Use floats and SSE for spline colors.
Merge pull request #7177 from unknownbrackets/spline-minor

Use floats for color values in splines
Split JitCommon.h so that you can include it without getting the "NativeJit" definition
Some work towards being able to build two JITs together

This will be useful for testing/debugging, but not there yet.
Typo fix
Again, sigh..
Blackberry buildfix, added a commen this time..
Workaround silly PowerVR driver bug, prevent mipmapping on framebuffer textures

Not sure if these actually help anything in practice though. At least gets rid of debug log spam from the driver..
Fix controls disappearing in non-buffered rendering in some games
Allocate a correct amount for helper threads.

This was usually "saved" by the round up to 0x100, but was
underallocating.