Solved the bug, found another....AH-458
Merge branch 'master' into AH-458_Player_collisions_are_wrong
Found the problem, now on to fix it! AH-458

Need to fix so that the server doesn't change player positions through the physics engine.
Merge remote-tracking branch 'origin/master' into AH-458_Player_collisions_are_wrong
Removed debug code. AH-458
Added back commented warning log message
Fix a possibly very rare network crash.
AH-472-3 stuff
Add missing dll to collect and remove scripts.
Bug fixed. AH-484

The server do not modify player position through collision anymore. Solved by using a bool to indicate if it's a server or client that's using the physics.
Merge remote-tracking branch 'origin/master' into AH-484_Server_collision
AH-472-3 finnishing tuning the spell power, speed and mana cost
Merge remote-tracking branch 'origin/master' into AH-472-3__TuneTheSpell
AH-412 Tuned climbs
Merge remote-tracking branch 'origin/master' into AH412_Tune_climb_speeds
AH-481 The player taking a checkpoint will get a manaboost (maxmana)
AH-471 Spell is now a spear instead of sphere.

Increased spell speed, tried to do a little to the spawn of the explosion, but not working correctly. Still getting irregularly spawns.
AH-471 tuned flyforce.

To make the explosion sphere appear at the same place much more frequently.
Merge remote-tracking branch 'origin/master' into AH-471_TunaSpell

Conflicts:
	Common/Source/SpellFactory.cpp
AH-481 Made so players starts with 0 mana