Add multi-select to project manager
Add get_scale script binding to Matrix32 class
added XClassHint to windows in OS_X11::initialize for improved window management in x11.
Use cStringIO to write editor_icons.cpp, lower the opportunity file access conflit when buiding with spawn_jobs
Add DirAccess:dir_exist api
-draw_primitive binding fix
Static mingw windows build
GodotPaymentV3.java was accidently deleted in latest commit
Add android x86 build
Merge pull request #465 from marynate/PR-android-x86

Add android x86 build support
Merge pull request #464 from marynate/PR-fix-android-payment-java

GodotPaymentV3.java was accidently deleted in latest commit
More 3D Improvements
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-Sprite3D and AnimatedSprite3D support.
-Opaque pre-pass works, is compatible with shadows
-Improved shadow map rendering (can differentiate between plain opaque and opaque with shaders/discard/etc)
-Added option to use alpha discard in FixedMaterial
-Improved Glow FX, many more options (three modes, Additive, Screen and SoftLight), strength and scale
-Ability for Background (image or cubemap) to send to glow buffer
-Dumb Deploy of clients now actually works in Android
-Many Many rendering fixes, 3D is much more usable now.
Return an error code when address/port already in use
Made a uniform distribution of characters in Label::set_percent_visible()
FIX: forgotten bind to get_available_packet_count to be able to call get_var only if needed and avoid editor errors
Merge pull request #483 from voidplayer/voidplayer

FIX: forgotten bind to get_available_packet_count to be able to call get...
Add RAW_ARRAY as valid paramter for java binding
Add more callback for Godot.java
small feature: set project name automatically when choosing path for new projects
small feature: set project name automatically when choosing path for new projects (recommit due problem with codeblocks tabs)