COMMON: Calculate co-tangents in some GeometryGenerator functions
OBJ_LOADER_DEMO: Map normals to a renderable range
OBJ_LOADER_DEMO: Add parenthesis to force scope

== takes precedence over bitwise-and
OBJ_LOADER_DEMO: Remove extraneous SetSamplers
COMMON: Handle multibyte characters by not explicitly declaring the size of ".dds"

Also compare case-insensitive
OBJ_LOADER_DEMO: Add normal mapping for deferred shading
OBJ_LOADER_DEMO: Minor formatting fix
OBJ_LOADER_DEMO: Fix the wall using the diffuse texture as a normal texture
OBJ_LOADER_DEMO: Re-normalize the vertex normal after transformation
OBJ_LOADER_DEMO: Add normal mapping to forward shading
PRECOMPILED_BINARIES: Add x64 C++ redist
OBJ_LOADER_DEMO: Only normalize once

Since flatten causes both code paths to be executed