Added Rapid Fire ability for Valkyrie
Merge branch 'justindev'
Completing merge from justindev
Ship selection screen -  pressing 'A' locks selection. Can press 'B' to unselect. Mission starts when all players are locked in.

https://app.asana.com/0/21183874779936/21961564105307
Merged justindev
Added Rapid Fire - Valkyrie ability.
Fixed shotPerSecond logic, it is now just shots per second. Call GetShotTime() for shot timer.
Forgot this file in Rapid Fire commit. Derp.
Changed "AreaOfEffectSphere" to "ColliderHelper".
Added Radar Jam - Valkyrie Ability. Had to adjust how AI fires in case target is null.
https://app.asana.com/0/19181930247327/19185444932736
Pause with "Start" button on controller.
Modifiers are reimplemented.
Modifiers are reimplemented.
Prefabs coincide with AreaOfEffectSphere changing to ColliderHelper.
(More prefabs may need to be fixed)
redo commit
Merged jessedev with development.
Added GoingDark ability. Changed BaseShipAI.actions to BaseShipAI.BaseShip
Added GoingDark ability. Changed BaseShipAI.actions to BaseShipAI.BaseShip
Merge
Modifiers should be fully integrated now. Fixed a couple bugs and added some minor modifications.

NOTE: This version was modified with Unity Pro. No guarantee it will work perfectly with Unity Free.
Fixed: Projectile swap abilities don't stop costing heat once disabled.

https://app.asana.com/0/21183874779936/22592210911533