First changes
More Dx9
Dx9
lib link
dx9 paths
d3d9 includes in client.h
Dx9
Dx9
More Dx9
Old DX8 ZBIAS ported DX9 D3DRS_DEPTHBIAS
Add required D3D9 includes+lib (modify makefiles)
Fix D3DRenderFramebufferTextureCreate
Merge branch 'master' of https://github.com/Daenks/Meridian59_103 into dx9playground
Added spreadsheet index of texture files (grdXXXXX.bgf to texture title)
Merge branch 'dx9playground' of https://github.com/cyberjunk/Meridian59 into build.1.0.533-req.765-br.dx9playground-auth.cyberjunk
Rename roomanim.c SectorChange to SectorAnimate.

This is a function called by HandleSectorAnimate in server.c, which is
called by the BP_SECTOR_ANIMATE protocol, which is unused by the (old)
client at the moment. Going to make a proper SectorChange
protocol/function so giving the old one a more appropriate name.
New protocol BP_SECTOR_CHANGE to change sector flags.

Calls HandleSectorChange in server.c which calls SectorChange in
roomanim.c and this function can set new values for the sector's depth
and scrolling speed. Rooms keep track of this using
plSector_flag_changes. SetSectorFlags changes the flags and
RemoveSectorFlagChange removes the changes (in room.kod).
Add a way to prevent either variable from being changed.