[Toolkit.Graphics] Fix issue for WPF, allowing to use Depth as ShaderResource when creating backbuffer
[Toolkit.Game] Fix WPF issue for SharpDXElement to make it focusable
[Toolkit.Graphics] Breaking change remove GraphicsDevice.DrawQuad methods and add GraphicsDevice.Quad property instead
[Toolkit.Game] Add support for setting Window.Title with WPF rendering
[Samples] Fix issue #248 in Direct3D9 samples. Use ColorBGRA instead of plain Color
[Toolkit.Game] Use the assembly path from the Game class to probe content path
[Toolkit.Compiler] Add SkipOptimization and PreferFlowControl when compiling shaders in debug mode
[Toolkit] Simplify SharpDX.targets file
Revert "[Toolkit.Compiler] Add SkipOptimization and PreferFlowControl when compiling shaders in debug mode"

This reverts commit 19114e84f2b7d4aec29e2ef26a9ed75f8e4ee03d.
[MediaFoundation] map to the correct DLL for MFCreateSinkWriterFromURL (Mfreadwrite.dll)
[Direct3D11.Effects] Added HasSignature Property on EffectPassDescription
[D3DCompiler] Added LastErrorString property on function linking graph
[Toolkit.Yaml] Update to SharpYaml 1.2
[Toolkit.Graphics] Fix issue #246. Static initializer is removed in GraphicsAdapter
Merge branch 'master' of github.com:sharpdx/SharpDX
Merge branch 'master_integration' of github.com:sharpdx/SharpDX