disable robot drag on walls
separate EnemyMove script

- use EnemyAI and EnemyAnimation script instead of EnemyMove script
stop enemy on way points... not work
show desired velocity of nav mesh agent for debug
now desired velocity and movement is same
who desired velocity with robot rotation
rigid robot with desired velocity
stay round each way points for 2 sec.
show desired velocity line on DoneScene
add idle animation on robot blend tree