Ignore resources.
Remove an unused import.
Add an enum for midi note/percussion correspondence.
Remove a Kivy bug repro I never intended to add in the first place.
Basic music playing in battle screen.

For now, play just a super basic drum track whenever the battle screen
is active. More a proof that this is doable than anything else.
Remove debugging print.
Move layout code into kv file.
Oops. Fix ignore of sublime-workspace.
Add PIL for kivy.Atlas blitting.
Show a party on the battle screen.
Make a common subclass for player characters and beasties.
A new module for handy tools.
Bigger window.
Put some beasties in to face off against the party.
Add an updated mingus that uses mido (so .mid file parsing actually works) to the buildout.cfg.