small fixes to the shaders, put more debug infos into shaderc, added notes
try to make pix work, but failed so far
integrated fix from master branch, try to get pix working, but failed so far :/
bumped to new version of bgfx
some work, but doesn't compile :/
shaders compile and sort of work, first rendertarget gets infos, second not. have to debug :/
transform fix and clear view1
finaly got some time to work on the renderer. it compiles and runs, but output is garbage. have to debug shader, most stuff is only as a placeholder implemented (lighting, combinepass)
small fix to clear the buffers
update to latest bgfx source code
small compilefix
now build using tundra2, works only on linux so far
added lpp to tundra, removed precompiled shaders
win32 tundra
cleaned up tundra build config, refactored shader compilation
integrated latest changes on master
small stuff
small fix from original repo
added buildrules for dx9-shaders, fixed some shaderstuff, now compiles and displays something...
fixed opengl compile errors