Ah yes, there are 16 textures. Then there are more changes needed, since this change will just apply a "global" border color to *all* RSX textures. I will sugest to make a `RSXTexture::GetBorderColor()` method using `methodRegisters` to get that value and transform it to RGBA in _GLGSRender.cpp_. That case\_16 in _RSXThread.cpp_ can be left empty:
```
case_16(NV4097_SET_TEXTURE_BORDER_COLOR,0x20):
{
}
```