OpenGL modules are build only when openGL rendererMode is set in buildSetting.d
- Fixed: compilation with dmd 2.065.0
Remove opengl calls from module aren't in dquick.renderer3D.openGL package. Adding d3d9 modules
Important : We'll use D3D10 instead of D3D9 cause Windows XP isn't supported anymore by Microsoft and no more CG card which doesn't support D3D10 are sell
So this commit change modules names
Move PrimitiveType from mesh to generic module. Fix directX API
Add a comment for the direct 3d VBO implementation
Fixing some build issues for d3d10 (still unable to build it)
Remove unused material class (will be rewritten completly later)
Defining interfaces for renderer primitives.
Put ShaderProgram in the shader module.
Starting moving all primitive on interfces
Fix few build issues
Fix build issues (still one stay)
Fix compilation
Update MonoD solution
Fix compilation
Comment unittest making everything crash
improve monoD path syntaxe in project files
Comment unittest making everything crash (reverted from commit 0e8a79a202ed1cd3dbeb6225232b9cfc3ff3fad3)
Merge pull request #89 from Flamaros/master

Compilation fixes and update of MonoD solution
Merge branch 'd3d9' into d3d10