Validate the size framebuffer size with the szie from sceDmac
Increase sceUtilityLoad(unload) AvModule

I want do more research of #5993
iOS: Enable ARC for PPSSPP target & for few files in native lib
iOS: implement Vibrate
iOS: transitioning few sources files to ARC
iOS: add GLES 3.0 support
Validate more params in scePsmfPlayerGetVideoData.
Write video frames even while paused.

This function just writes the video data to the buffer if at all possible.
Handle a default video with of 0 in psmfplayer.
Clean up a duplicate if branch.
Cleanup err codes in scePsmfPlayerGetAudioData().

Even if there's no *more* audio, if the current audio is valid return 0.
Don't zero paused, but do zero end in psmfplayer.

To make sure the video/audio sync up.

If an audio frame was already decoded, it should technically be returned,
but after that it will return an error.
Don't change status in scePsmfPlayerBreak().

It was changed to INIT in d37100b30a3634816ca18a82b6db84951f1be696, but I
think that only fixed the game because STANDBY was wrong.  Not changing
the status is the correct behavior.
Correct status check in scePsmfPlayerStop().
Clear the psmfplayer handle on delete.
Correct errors in minor psmfplayer funcs.
Merge pull request #6130 from unknownbrackets/psmfplayer

Cleanup errors and a pausing in psmfplayer
Small improve of sceNetAdhocMatching*

Now Metal Slug XX can display online screen.
Parse exports of blacklisted modules.

But ignore them.  This allows us to get the devkit version and other
potentially useful information.
Might as well allow imports to blacklisted.

If someone's trying to read their code.