Added More to map generator
Unit Collision

Did some internal changes to prep for unit collision
MapGenerator Massive Update

Map Generator now uses a more biome based generation system. This gives
the map a more real feel by having similar tiles near each other. Also
modified the Mountain. They now generate in strips with random twist and
turns and have a thickness.

Possible future features:
Longitudinal based generation chance
Additional Biomes
Biome Size based off biome type
Biomes of certain types not appearing near each other (water near
desert)
File Clean Up for Map Generation

Deleted some files I had created, but now dont need, for the map
generation
Unit collision 2

Collision dosen't work. Need to do something very different.
Revert "Unit collision 2"

This reverts commit d206bdaef50439699a0a92cb918a055bfb763fd4.
Updated Map Generator and other fixes
Unit collision 3

Works, but units can move off the map still. Need to look into why dis
is happening. Also, some errors exisit. I mark unit collision as buggy
Merge from John-dev2 to MASTER
Umm
Merge branch 'master' of https://github.com/kawake/WarGame
Smaller Map
Clean up
Final touches for demo
Merge remote-tracking branch 'origin/master' into Josh-Fix