Added Dev1.0, included framework packages
Added Menu files, Added some helper classes/methods, assets needed for main menu are also uploaded, gamescreen still blank
GameScreen now produces random tiles, some problem on fps, probably many memory leaks needs suggestions :D
Added lock, tiles move only when colored tile is pressed (for two tile rows only one tile trigger the movement still though). No numbers yet on colored tiles
Added Number randomization on Tiles, still responsive only on single tile
Responding now for two tilers found one bug, not sure if a bug or what but randomization on two tiler seems fishy
Added ListView for Score, still no sorting, gameoverscreen now also being shown still some problems with showing highest score, still this is an optional so i wont be focusing on it, Json file is also being created, highscores are saved
changed come initialization approach, if score is zero its not saved, still no sorting for highscore listview
code refactored, still cant increase fps, will try to port to OpenGL if i can finish early
Ported to OpenGL, pressed tile changes color, highscores are sorted only top 10 saved
Deleted unneeded package replaced with code for openGL
removed one more unneccessary file
Changes made, methods changed to methodsForDraw some minor changes on design and assets.
deleted methods.java replaced it by methodsForDraw
cleaned up navigation, added FLAG_CLEAR_TOP flag to all intents, added Dialog for pause game, deleted onPause in MenuFragment
Deleted unneeded assets and methods
Used Comparable instead of my lame approach, Learned something new :D
removed some comments
renamed methodForDraw into TouchUtils, converted it to a public final class, inBounds now static, deleted methods which are not Overriden
Deleted some files