Attributes for uv coords should be vec4 not vec2
Left these asserts in mistakenly when I refactored it to handle strips and loops which don't need to adhere to being a multiple of 2 vertices.
Merge pull request #3206 from fluffyfreak/fix-3204

Remove invalid asserts
Update Changelog.txt
Merge pull request #3205 from fluffyfreak/fix-3203

Attributes for uv coords should be vec4 not vec2
Update Changelog.txt