Brody's changes to the files for the game mech stuff?
renamed health/life to hitPoints

to prevent further confusion!
Renamed Fighter to Player

It's simpler this way for now I guess, we can get straight to coding for
the basic player and extend later?
part of last commit?
Some more drafting with Joel

NOTE: it occurs to me that we may been thinking about what the put into
interfaces the wrong way? Should we only be concerned with data that
would be needed by external classes? (though deciding whether or not
external classes need the data at this stage might lead to lack of
extensibility..)?
Incomplete drafts

committing to back them up
More entity draft updates
More entity stuff
Added a Concepts file
Added a Concepts file
Added a Concepts file
Collision detection method notes & related misc Java cleanup
Quickly (very) drafted more entity classes.
They are by no means complete,
but these may be close too all the entities/interfaces we need in the basic version?
Enemies can be done in version 0.2, AI in 0.3?
Version System Proposal
Can Be found in the README.
I figured this wouldn't have been included?

Joel: Feel free to revert this temporarily to recover you're stuff, I
also found a very tody way to create a project outside of the repo if
you're interested.
Got some triangles moving around the screen :P

Added some utils, particularly vectors.

Note: the current "client" changes are just for the demo, the game
engine still needs to be made, separately to the client, etc.
git-ignore update
Some tests to make sure things are as expected

hit-box is behaving as expected, border boundaries aren't?
See last
see last