added getter for texture ID to MOAITextureBase
Merge branch 'develop-pointinside' of https://github.com/patrickmeehan/moai-dev into develop-pointinside
Merge branch 'develop-pointinside' of https://github.com/patrickmeehan/moai-dev into develop-pointinside
moved call to OnGlobalsFinalize to separate loop *before* destruction of global objects; added explicit call ro release all graphics resources prior to destruction of graphics manager (to handle multiple gl contexts with one shared runtime, as on iOS)