Fix WindowsGL project template : use the right Program Files folder and fix an issue with the resolving of assembly references finding the WindowsPhone ones before the Windows ones (error was MessageFilterHook type not found when launching a new WindowsGL project).
Fix assembly references for all project templates that were using MSBuildExtensionsPath instead of MSBuildProgramFiles32.
Fixed Mouse Button State Issues

Buttons would cancel each others ButtonState.Pressed  out, as well
rotating the mousewheel would cancel all ButtonState.Pressed
Video support for Windows 8 Store apps.
Implemented some of the basic functionality of XmlImporter.
More XmlImporter functionality.
Adding XML asset test case data and matching classes.
3.2 update of the NuGet packages
Now including iOS / Android / MacOS for the binaries package
Will update template NuGet for these platforms soon
Removed additional SDL.Dll and sourced from "ThirdParty\GamepadConfig"
Update NuSpec to source from this location
Added support for bypassing the content pipeline in MGCB
Added missing SurfaceFormats.
Expose PathHelper to MGCB and use its path normalization instead.
Renamed all GamePad files to include platform identifiers.
Moved all GamePad code to Input folder.
Added common GamePad class.
Added vibration support to GamePad under XInput.
Fixed web platform to support platform partial methods.
Added copyright header.
Fixed WinPhone platform to support platform partial methods.
Fixed Android platform to support platform partial methods.
Fixed Ouya platform to support platform partial methods.