Fixed: EnE would activate ending/code even if all units were killed

Signed-off-by: Wolfenswan <fridaynightsarekillingme+github@gmail.com>
Improved failure check (checks against safe not alive)

Signed-off-by: Wolfenswan <fridaynightsarekillingme+github@gmail.com>
Merge pull request #431 from Wolfenswan/dev-EnEFix

Fixed: EnE would activate ending/code even if all units were killed