Save Editor Shit
Merge remote-tracking branch 'upstream/master' into SaveEdi

Conflicts:
	classes/DataManager/DataManager.as
Commencing data menu layout
Figuring out how ima structure the model for mutation
Commence more UI shit.
Core stats display
Fuck you ComboBox.
Fixed a pixel offset.
Next module.
Tweaked some layout issues.
Started to slam down data to tie flag-values to string-names.
Found some issues to bring up.
More shit done. Got head appearance done.

Need to skin the List component -- CellRenderer.
Combo boxes have an issue when they get into scroll range size -- the last element seems to expand its vertical size massively for some dumbshit reason.
Body Appearance dun
Head Appearance tweaked
TailAppearance
More globals shenanigans.
Fixing some shit that literally makes no difference but would otherwise fuck me off because it's wrong.
General Gender + Fluids done.
Merge branch 'master' into SaveEdi
Building up components for the complex editor elements.
Fixed up a bunch of issues with the CellRenderer used for ComboBox and List elements. Probably still want to play with the specific formatting of the current skins (and look into overriding the CellRenderer itemData method so it can apply a different text format to elements that are selected or something -- need to look into)
Changed all the currently used text formatting objects use throughout the core elements to new unique objects specified in UIStyleSettings so that they can be tweaked without fucking stuff in the regular game.
Added some more flag/type validity arrays in GLOBAL for cocks.
Got the majority of the cock setting block done -- need to sort out the UI element for adding/removing cocks. It's functional but the layout is fucked.
Cleaned up some more elements for the cock element.