Update mcmod.info
Merge pull request #411 from matthewprenger/master

Update ExampleMod mcmod.info
Attempt to fix another race condition related to reading NetClientHandler.
Fix potential rance condition in connecting to vanilla servers as well. And move latch into client side only.
Fine use FMLCommonHandler.
documented dependencies
Merge pull request #402 from AbrarSyed/patch-1

Added dependency examples to the shipped example mod's build.gradle.
Merge pull request #419 from Thog92/master

updated wrapper to gradle 1.12
Revert "Fix refreshResources not happening if an error occurs."

This reverts commit fff86ee9d35874bdf77a1eaabe77615441644064.
Re-add removed genericiterable to clean a warning
Split loadmods into loadmods and preinitmods, to allow resource loading to occur *always* between the two phases. This should fix
mods not being able to access resources during preinit.

PS: I'm still not modding.
Clean up some missing generic info

PS: NOPE: still not modding.
Ensure that the loadcontroller is ready to preinit.
Fixed default network mod checking to allow client side mods without the server side. Mods wishing to REQUIRE server side components must specify a custom check handler using @NetworkCheckHandler
Fix network disconnect with message on the client side in NetworkDispatcher.