Constify.
pass in the colour too

not sure if this is the best solution, but going with it for now
better orb animation
use darkgrey for the console orb animation

the zot:5 floor is already magenta, so we can't see it
need to switch this dynamically

webtiles builds can be either console or tiles, so we can't do this
with a #define
better banishment animation
shorten the shatter animation a bit
animation for low hitpoints
<+edlothiol> doy: isn't that basically flash_view_delay?
add option to control if animations are used
run the shatter animation before monsters are damaged

this way, we avoid the animation being delayed until after a level up
prompt, for instance
disable animations in webtiles for now
actually, disable it for all webtiles

it sort of works for glyphs and hybrid, but the full map still doesn't
update even there
tweak the orb animation a bit more