Ungenerifying Expression and multi texture counter
Refactoring ternary operators
Exercising conditionals
Moving NodeType to its own class
Moving NodeType to its own file
Changes to util classes
Removing SwizzleUtils
OrthographicConfig
New demo
More convenience vec calls
More stuff for the real demo
Trigonometric builtin expressions
Exponential functions
Simplifying calls to function
Common functions
Vector geometric functions
Removing fill() from VectorExpression
s/AbstractExpression/Expression/g
GLSL_TYPE_NAME constant
Removing vector and matrix subpackages