Fix status window height
Death function now accepts stuff like:
"death_function":["NORMAL", "ZOMBIE"]

The dies mtype variable is now a vector of pointers to death functions. All get called on death.

A zombie needs both the normal and zombie tag.

Checked the dinomod. But no changes where needed.

Added a bile blood tag, and fixed the acid blood tag. Both are different effects from boomering and acid exploding. Acid corpses should leave acid spots on death.
Removed debug code.
Added normal and zombie death effects to spitter zombies. They now leave corpses. (Those do dissolve, but if an idiot smashes them it spawns acid all around it).
Merge branch 'master' of https://github.com/CleverRaven/Cataclysm-DDA into more_death
Fixed the noncompiling github version.
Add terminal width of map.

In curses, equals usual width, in tiles, equals the character width of
the tile area.
Fix editmap.
Fix character status display.
Merge branch 'master' of https://github.com/CleverRaven/Cataclysm-DDA into more_death
Merge branch 'master' of https://github.com/CleverRaven/Cataclysm-DDA into more_death
Untab
Merge code keeping menus the same size in SDL mode.
Merge monster death function lists.