Work on audio management.
Tweak GOL parameters
Don't update GOL from kicks.
Merge branch 'master' into audiomanager
Patch LTree and Boids to use the new audio handling
Clean old imports and such
Merge branch 'master' into audiomanager

Conflicts:
	IntoDangerzone/src/scenes/boids/Boids.java
Merge pull request #16 from vijoc/audiomanager

Update audio handling
Density parameter for random seeding of GOL scene.
Initial density set quite low.
wrap coordinates directly in getter & setter
Add generation count and insertShape. Add r-pento-bomb at gen 50.
bomb a random place every 50 gens
FINALLY change test mp3
remove debug print
update .gitignore for all system generated files, even windows
Merge pull request #18 from jukkae/gol-tweaks

Gol tweaks
Refactor audio analyser
Remove unnecessary mentions to songs and inputs.
Now we're only rolling with audioSource.
necessary changes in main
Merge pull request #19 from jukkae/gol-tweaks

Gol tweaks