Added Planets + Basic AI

Currently planets reinforce friendly planets or attack enemy planets
depending on how threatend they are and if they are in range.

threat level is based on how many units a planet has access to
(including surrounding friendly planets) vs how many enemy units are in
attack range.
AI Only Has One Connection.

The ai will only maintain one connection at any time, if he tries to change his connection it takes time additional.
Made a Silly Connection Class

It has a function called pulse and it sends a pulse down the line.
All based on hard coded values right now, probably ought to change that.
Abstracted connection state and resources, and made connections a stream

Abstracted Planet AI logic to it's own class

Added extra debug GUI (only in scene view) to visualise connections
Added Text Particle

It's not actually a particle, it's just text that does a little animation.
Put materials in a folder

tidy.
Forced Text Serialisation

All of unity's project files are not text based
Created player contoller and sperated planet connection are to seperate collider
Merge branch 'master' of https://github.com/Almax27/LD30

Conflicts:
	Assets/prefabs/planet.prefab
	Assets/scenes/PlanetsScene.unity
	ProjectSettings/TagManager.asset
Merge branch 'Art' of https://github.com/Almax27/LD30
FireParticleText

Fires the particle text with the text supplied.
Merge branch 'master' of github.com:Almax27/LD30
Merge branch 'Art' of https://github.com/Almax27/LD30
Merged with Art branch and organised assets into folders
Merge branch 'master' of https://github.com/Almax27/LD30