Fixed the memory leak due to sea plant rendering
Version Bump
Moved some ingot pile code around to make it less cluttered
Removing food from the crafting result slot on the players inventory with the number keys is now disabled.

Shift Clicking food into the crafting slots in the players inventory is now possible.
Calendar now properly draws the gradient background like the other tabs
Fixed some shift clicking food issues.
Fixed single floating leaves from chopping down Douglas Firs.
Merge branch 'master' of https://github.com/Deadrik/TFCraft.git
Zombies now drop carrots and potatoes with proper weight.
Weight is similar to harvesting the crop, decay is 50%.
Added flag check to crafting table crafting handler.
Resolves #445
Food weight should now always round on display.
Added null check to prevent crash in checkHotbarKeys for player inv
B78 localization update

*French and Russian update
*New Danish translation
*New French-Canada (Québec) adaptation
*Add missing jute seeds
Merge pull request #447 from aliceingame/master

Added missing jute seeds, updated languages, added new languages
Ok I think that shift clicking food out of the crafting result slot will now function properly
Merge branch 'master' of github.com:Deadrik/TFCraft
Logs should now only notify neighboring leaves of their change when they break. Hopefully this fixes leaves not disappearing while not allowing the callablelvl1 crash to recur
raw eggs are no longer edible and food with a weight < 5oz should no longer give 5oz worth of filling
Pheasant should no longer randomly pop eggs
A plop sound should now play when chickens lay eggs in the nestbox.