-Added lighting system
--Spawn a LightPoint and give some light!
-Added HUD message function (Display a message on the HUD for a few seconds)
-Made some more adjustments and cleanup
-Added a few of Alex's tiles to map generation
--Had to adjust character sizes and colliders because these tiles are smaller
-Still working on some stuff, such as stuck wall normal glitch
Merge branch 'dev' into james-dev
-Added setting in INFO portion of .poslevel file that determines which way ghost will be facing upon level startup
-Added a point light on the ghost
-Added Joe's Pendulum
--It can be spawned on a map with the value 'N' inside a .poslevel file
-Added a Pause Menu
--Press ENTER to pause and again to resume
--When I tested it, it was fine, but I wouldn't be surprised if there was a bug. Skype me if there is one.
-Added a menu when you reach the goal
--Currently there's only a button that takes you back to the main menu, and this replaces the space bar solution that was in place before.
-Made adjustments to menu button system to accommodate these new menus
-You can now enable/disable room lighting through the .poslevel file