bot bullets update hit event...have not tested on multiple players
bot updates periodically if not first client. yet to test
further progress on bot synchronization between clients
bot goes to cloest player. first player updates other players with bot info
bot bullet id's based off total botFireCount. may not be needed
deleted bot bullet verification info from entire game. not needed in code.
moved makeNewBotInfo towards bottom of s.satellite game to group together all bot methods
deleted unnecessary log codes
fixed indentaion on socket.on('killed')
this.lastBotCallback not needed to declare in s.SatelliteGame
socket.io changes first player on gameover, not just disconnect
added 'bot retrieval' and some console logs in app.js
using host player for bot positions. works for multiples
Merge pull request #186 from cooperjbrandon/nonPlayerController

working functional bot