Elastic ease fix

Elastic ease used an arcsinus function where it should have used a sinus
function.
Update README.md
Merge branch 'development' of https://github.com/thecelloman/Torque3D
Merge remote-tracking branch 'upstream/master'
Updated README.md

Added information on where to find the pre-compiled versions.
Merge pull request #200 from lukaspj/ElasticEaseFunctionFix

Elastic ease fix
Merge remote-tracking branch 'upstream/master'
Revert "Merge pull request #200 from lukaspj/ElasticEaseFunctionFix"

This reverts commit fdd38bee048bb09a75655496ff32656adcde42b4, reversing
changes made to fcac140405b2fbe7c54e7a2dc6e3b10b79c8983f.
Merge branch 'development'
Update README.md
Merge remote-tracking branch 'origin/development'
Update README.md
No longer require ClientMissionCleanup to be present to add particle emitters.
Created Header file for net.cpp
Fix BitVector copy constructor.

Initialize all member variables.
Removed Ranges and cleaned up updateLookAnimation function.
Remove namespace from header

Removing the "using namespace Torque" from header file to prevent issues
with certain engine addons conflicting with ::UUID defined by windows
and Torque::UUID defined by T3D.
If you name a torque script object the same name as a Torque script class, you will get heap corruption with no warning at all. Changed original fix to cause a script error and reject object creation, instead of just renaming the object and moving along.
Simple pass over the codebase to standardize the platform types.
Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx