font & meshe assets : assetname property missing :-(
TransformNode : rename Set/GetName methods to SetSceneName/GetSceneName
Configurable : SetSpecificName() method added, for Configurable inheriters
that specifically nee an unique name (passes for example)
Passes : SetName/GetName methods replaced by
SetSpecificName/GetSpecificName
passes : Initialize() methods added
dfront sub project moved