Ported function GetPlayerListInGrid

Signed-off-by: zamalaev <zamalaev88@mail.ru>
Core/PacketIO: Corrected SMSG_PLAYERBOUND opcode.
Fix for SMSG_GUILD_QUERY_RESPONSE guid
Core/GameObject: Fixed Loading of GameObjects with new GO_STATE_PREPARE_TRANSPORT state.
* Should Fix Elevators.
Close #434

Signed-off-by: AriDEV <aridev666@gmail.com>
Merge pull request #443 from projectcore/patch-1

Fix for SMSG_GUILD_QUERY_RESPONSE guid
DB/GameObject: Added QuestStarters To MoP GameObjects

Signed-off-by: AriDEV <aridev666@gmail.com>
DB/Errors: Fixed Some Quest_Template Errors.

Signed-off-by: AriDEV <aridev666@gmail.com>
Removed DB Quest error fix for spell

will be fixed diffrent way
DB/Quest: Update quest_template with SourceItems and without SourceItemCount.
*Fixed 280+ DB ERRORS.

Signed-off-by: AriDEV <aridev666@gmail.com>
DB/Quest: Updates To Quest_template For Obsolete Quests and Added SourceItemCount1 to quests with SourceItems.
*Should Fix +- 450 DB Errors

Signed-off-by: AriDEV <aridev666@gmail.com>
DB/SAI: Spawned Lupello & Scripted

Signed-off-by: AriDEV <aridev666@gmail.com>
Applied all updates to SkyFire DB 5.x.x release 7 in the forum.
http://www.projectskyfire.org/index.php?/files/file/14-skyfire-db-5xx-release-7/

Signed-off-by: AriDEV <aridev666@gmail.com>
Core/Script: OnQuestAccept() it's triggered by Player::AddQuest() now.
Small description:
This patch repair the situation where quest got auto-complete flag then creaturescript(c++ one) OnQuestAccept() it's skipped.
- the same situation is for quest-chains if next quest got auto-complete then OnQuestAccept() it's skipped.
- Also include quests where source is gameobject.
Achievement rewrite, there are still some bugs and some hack, ill clean it
up more later when i have time, also fixed bank slots

Signed-off-by: Sovak <Sovak007@gmail.com>
Fixed spell: Ascendance - Restoration effect wasnt tested though

Signed-off-by: Sovak <Sovak007@gmail.com>
Merge branch 'master' of https://github.com/ProjectSkyfire/SkyFire_5xx
Updated Sovaks SQL update
DB/World: Game Graveyard Zones Added For Map 870.
*Now if u die in Pandaria u will not be ported to Azeroth Graveyard.

Signed-off-by: AriDEV <aridev666@gmail.com>
Theres absolutely no reason to slow your compiler with something as terible as visual studio 2013

Signed-off-by: Sovak <Sovak007@gmail.com>
DB/World: Spawned Spirit Healers On Map 870.

Signed-off-by: AriDEV <aridev666@gmail.com>