First approach to a more complex Client/Server-Model

It is now possible to send the playerposition to the server, which
at the moment just prints those out.
Solve mergeconflict between master and ServerClientCommunication.
Merge branch 'serverClientCommunication' of github.com:MrGameDev/TeamProject2014 into serverClientCommunication

Conflicts:
	Project/Server/Server.cpp
Server now keeps track of the position of two clients and distributes the
Info between them.
Now floats instead of chars are send.
First attempt at rendering other players position.

Still quite buggy and many parts are too hardcoded.
Master-merge and UDP-conversion.

Conflicts:
	Project/Server/Server.cpp
	Project/Server/Server.h
	Project/TeamProject2014/Client.h
	Project/TeamProject2014/Logfile.html
	Project/TeamProject2014/TeamProject2014.vcxproj.filters