Merge pull request #1 from Crystalix007/master

Fix entity teleportation
Adding colour manipulation

Using RGB values and dynamic colour values in-game, progress has been
made to allow in-game colouring of Invisiglass.
Added trap block

Still under developement
Fixed Texture

renamed texture to fix mistake
Increased Alpha of Trap

To make it more sneaky!!!
Removed Bounding Box for Trap Block
Bounding Box Removed

Player can now pass through the block as though it was not there.
Changes for further colour stuff

Adding more ability to manipulate colours.
Merge remote-tracking branch 'origin/development' into development

Conflicts:
	LetsModReboot.iws
	eclipse/logs/2014-08-26-1.log.gz
	eclipse/logs/2014-08-26-2.log.gz
	eclipse/logs/2014-08-26-3.log.gz
	eclipse/logs/2014-08-26-4.log.gz
	eclipse/logs/2014-08-26-5.log.gz
	eclipse/logs/2014-08-26-6.log.gz
	eclipse/logs/2014-08-26-7.log.gz
	eclipse/logs/latest.log
	eclipse/saves/Copy of Test/DIM-1/data/villages.dat
	eclipse/saves/Copy of Test/DIM1/data/villages.dat
	eclipse/saves/Copy of Test/data/villages.dat
	eclipse/saves/Copy of Test/level.dat
	eclipse/saves/Copy of Test/level.dat_old
	eclipse/saves/Copy of Test/playerdata/040a63f0-e153-3f49-84a8-b60ca564e69f.dat
	eclipse/saves/Copy of Test/region/r.-1.-1.mca
	eclipse/saves/Copy of Test/region/r.0.-1.mca
	eclipse/saves/Copy of Test/session.lock
	eclipse/saves/Copy of Test/stats/040a63f0-e153-3f49-84a8-b60ca564e69f.json
Merge branch 'development' of https://github.com/Crystalix007/LetsModReboot into development

Conflicts:
	LetsModReboot.iws
Fixed errors with project file
Rebuilt workspace

Rebuilt workspace in order to fix project errors.
Testing

Testing new features, colouring of InvisiGlass still buggy.
Colouring

Fixed the ability to colour InvisiGlass. Still needs to be block
independent though. (Using NBT).
Dynamically colouring blocks

Now, InvisiGlass can be coloured exactly as needed. All dyes are
returned after block is harvested.
Colour bugfix

Following a suggestion to make differently coloured neighbouring
InvisiGlass blocks not share a side. E.g. if the blocks are coloured
differently, they no longer use the closest block's colour.
Fixed teleporting arrows

Fixed the teleporting arrows' anti cheat mechanism, now setting the past
tick's position.
Removed redundant chat messages

Removed the unnecessary chat messages.
Fixed teleporting arrows

Seems like earlier's fix was an incorrect achievement. Adding a new
MoveHelper, moving entities has become a lot easier.
Experimental changes

Testing new things such as rendering!