Started implementing AI Groupthink
AI will begin to anticipate group member's rallying positions
Pathfinding bugfixes
Game can now be paused, created new type of unpausable Countdown
More rally point bugfixes
More progress I guess. I don't even. I hate AI/
Factions can clip through each other now, whatever, I'm done
Smoother following
AI will follow in groups
AI will stop when close to followTarget
Fixed wall-sticking bug, noLineOfSight ignores follow-group members
Some crash fixes
Implemented Angle
Upgraded to 0.28
Merge pull request #8 from Zacqary/AI-Groupthink

Ai groupthink