Added FreeCamera implementation and small demo- rotateAroundGlobal/rotateAroundLocal is currently broken.
Fixed FreeCamera and added OrthoCamera
Did a little cleaning up and refactoring.
Demo shows the whole cube now.
Minor improvements, better rotation speed in demo.
Little fixes here and there, added a templated BasicParticleSystem class which represents a simple point and color system.
Little fixes here and there, added a templated BasicParticleSystem class which represents a simple point and color system.
Did a little maintainance, testing BasicParticleSystem.
Cleanup, testing BasicParticleSystem.
Added basic GL error 'debugging'.
Added eight hundred thousand 'stars'.
Did a lot of fixing up and implemented the Ortho2DCamera class (untested).
Added a 2D orthographic Camera class and started on the Shader class interface.
Started Shader class.
Finished basic Shader class.