mako_hotplug: default screen_off_max_freq changed to 1512MHz. Left the tunable there in case someone wants to play with it.

Signed-off-by: franciscofranco <franciscofranco.1990@gmail.com>
cpufreq: interactive: fix wrong var type... thank you compiler for not warning me about it.

Signed-off-by: franciscofranco <franciscofranco.1990@gmail.com>
input: touchboost: add back keypad filtering. I removed it earlier because I didn't know what it was for, so it seems it is, in this device's case, volume up/down and power button.

Signed-off-by: franciscofranco <franciscofranco.1990@gmail.com>
Update .gitignore

Signed-off-by: franciscofranco <franciscofranco.1990@gmail.com>
input: touchboost: remove keypad filter, it seems that some idiot decided to bundle Bluetooth disconnect event through the keypad filter so users were having kernel_panics in that scenario. Also no need to call cpufreq_driver_target because interactive's speedtask thread will push do it for us in the next timer_rate. Since timer_rate is 30ms by default we adjust the minimum frequency for 40ms up to input_boost_freq, then the governor will catch up.

Signed-off-by: franciscofranco <franciscofranco.1990@gmail.com>
input: touchboost: I misinterpretaded the panic log when a BT device was disconnected and what was actually causing the crash was destroying the WQ. Also fix a small bug where if the user underclocked below input_boost_freq after a touch input max/min freqs would be changed to wrong frequencies.

Signed-off-by: franciscofranco <franciscofranco.1990@gmail.com>
cpufreq: interactive: decrease timer_slack to 70ms

4 * timer_rate could lead to enourmous defferable timer and sometimes,
even during screen off we might need cpufreq to react fast so lowered
timer_slack will help with that. This is specific to interactive, other
governors handle their routines differently.
sched: remove redundant update_runtime notifier

migration_call() will do all the things that update_runtime() does.
So it seems update_runtime() is a redundant notifier, remove it.

Furthermore, there is potential risk that the current code will catch
BUG_ON at line 687 of rt.c when do cpu hotplug while there are realtime
threads running because of enable runtime twice.

Change-Id: I0fdad8d5a1cebb845d3f308b205dbd6517c3e4de
Cc: bitbucket@online.de
Signed-off-by: Neil Zhang <zhangwm@marvell.com>
Reviewed-on: http://git-master/r/215596
(cherry picked from commit 8f646de983f24361814d9a6ca679845fb2265807)
Reviewed-on: http://git-master/r/223067
Reviewed-by: Peter Boonstoppel <pboonstoppel@nvidia.com>
Tested-by: Peter Boonstoppel <pboonstoppel@nvidia.com>
Reviewed-by: Paul Walmsley <pwalmsley@nvidia.com>
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Diwakar Tundlam <dtundlam@nvidia.com>
sched: reinitialize rq->next_balance when a CPU is hot-added

Reinitialize rq->next_balance when a CPU is hot-added.  Otherwise,
scheduler domain rebalancing may be skipped if rq->next_balance was
set to a future time when the CPU was last active, and the
newly-re-added CPU is in idle_balance().  As a result, the
newly-re-added CPU will remain idle with no tasks scheduled until the
softlockup watchdog runs - potentially 4 seconds later.  This can
waste energy and reduce performance.

This behavior can be observed in some SoC kernels, which use CPU
hotplug to dynamically remove and add CPUs in response to load.  In
one case that triggered this behavior,

0. the system started with all cores enabled, running multi-threaded
   CPU-bound code;

1. the system entered some single-threaded code;

2. a CPU went idle and was hot-removed;

3. the system started executing a multi-threaded CPU-bound task;

4. the CPU from event 2 was re-added, to respond to the load.

The time interval between events 2 and 4 was approximately 300
milliseconds.

Of course, ideally CPU hotplug would not be used in this manner,
but this patch does appear to fix a real bug.

Nvidia folks: this patch is submitted as at least a partial fix for
bug 1243368 ("[sched] Load-balancing not happening correctly after
cores brought online")

Change-Id: Iabac21e110402bb581b7db40c42babc951d378d0
Signed-off-by: Paul Walmsley <pwalmsley@nvidia.com>
Cc: Peter Boonstoppel <pboonstoppel@nvidia.com>
Reviewed-on: http://git-master/r/208927
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: Peter Zu <pzu@nvidia.com>
Reviewed-by: Peter Boonstoppel <pboonstoppel@nvidia.com>
GVS: Gerrit_Virtual_Submit
Tested-by: Peter Zu <pzu@nvidia.com>
Reviewed-by: Yu-Huan Hsu <yhsu@nvidia.com>
Signed-off-by: franciscofranco <franciscofranco.1990@gmail.com>
af_unix: speedup /proc/net/unix
/proc/net/unix has quadratic behavior, and can hold unix_table_lock for
a while if high number of unix sockets are alive. (90 ms for 200k
sockets...)

We already have a hash table, so its quite easy to use it.

Problem is unbound sockets are still hashed in a single hash slot
(unix_socket_table[UNIX_HASH_TABLE])

This patch also spreads unbound sockets to 256 hash slots, to speedup
both /proc/net/unix and unix_diag.

Time to read /proc/net/unix with 200k unix sockets :
(time dd if=/proc/net/unix of=/dev/null bs=4k)

before : 520 secs
after : 2 secs

Signed-off-by: Eric Dumazet <edumazet@google.com>
Cc: Steven Whitehouse <swhiteho@redhat.com>
Cc: Pavel Emelyanov <xemul@parallels.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
Signed-off-by: franciscofranco <franciscofranco.1990@gmail.com>
msm: kgsl: build only a3xx for mako, remove a2xx and a4xx

Signed-off-by: franciscofranco <franciscofranco.1990@gmail.com>
Revert "workqueue: consider work function when searching for busy work items"

This reverts commit e96d503a4b04af0661682cabe53a38fca6730116.
Revert "workqueue: fix possible stall on try_to_grab_pending() of a delayed work item"

This reverts commit b670e2f3b3e4f6bdeaf2fec2632f39e0a771bb8d.
ext4: speed up truncate/unlink by not using bforget() unless needed

Do not iterate over data blocks scanning for bh's to forget as they're
never exist. This improves time taken by unlink / truncate syscall.
Tested by continuously truncating file that is being written by dd.
Another test is rm -rf of linux tree while tar unpacks it. With
ordered data mode condition unlikely(!tbh) was always met in
ext4_free_blocks. With journal data mode tbh was found only few times,
so optimisation is also possible.

Unlinking fallocated 60G file after doing sync && echo 3 >
/proc/sys/vm/drop_caches && time rm --help

X86 before (linux 3.6-rc4):
# time rm -f test1
real    0m2.710s
user    0m0.000s
sys     0m1.530s

X86 after:
# time rm -f test1
real    0m0.644s
user    0m0.003s
sys     0m0.060s

MIPS before (linux 2.6.37):
# time rm -f test1
real    0m 4.93s
user    0m 0.00s
sys     0m 4.61s

MIPS after:
# time rm -f test1
real    0m 0.16s
user    0m 0.00s
sys     0m 0.06s

Signed-off-by: "Theodore Ts'o" <tytso@mit.edu>
Signed-off-by: Andrey Sidorov <qrxd43@motorola.com>
Signed-off-by: franciscofranco <franciscofranco.1990@gmail.com>
jbd2: optimize jbd2_journal_force_commit

Current implementation of jbd2_journal_force_commit() is suboptimal because
result in empty and useless commits. But callers just want to force and wait
any unfinished commits. We already have jbd2_journal_force_commit_nested()
which does exactly what we want, except we are guaranteed that we do not hold
journal transaction open.

Signed-off-by: Dmitry Monakhov <dmonakhov@openvz.org>
Signed-off-by: "Theodore Ts'o" <tytso@mit.edu>
Signed-off-by: franciscofranco <franciscofranco.1990@gmail.com>
net: loopback: set default mtu to 64K

loopback current mtu of 16436 bytes allows no more than 3 MSS TCP
segments per frame, or 48 Kbytes. Changing mtu to 64K allows TCP
stack to build large frames and significantly reduces stack overhead.

Performance boost on bulk TCP transferts can be up to 30 %, partly
because we now have one ACK message for two 64KB segments, and a lower
probability of hitting /proc/sys/net/ipv4/tcp_reordering default limit.

Signed-off-by: Eric Dumazet <edumazet@google.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
Signed-off-by: franciscofranco <franciscofranco.1990@gmail.com>
mako_hotplug: do not offline a cpu that is above a certain freq threshold even if the system load is lowerthan the threshold, instead block the offline work and do not the cpu to be unplugged for at least 500ms.

Signed-off-by: franciscofranco <franciscofranco.1990@gmail.com>
workqueue: don't use WQ_HIGHPRI for unbound workqueues

Unbound wqs aren't concurrency-managed and try to execute work items
as soon as possible.  This is currently achieved by implicitly setting
%WQ_HIGHPRI on all unbound workqueues; however, WQ_HIGHPRI
implementation is about to be restructured and this usage won't be
valid anymore.

Add an explicit chain-wakeup path for unbound workqueues in
process_one_work() instead of piggy backing on %WQ_HIGHPRI.

Change-Id: Iecd17a9935ee28f856d8b726bb4c296762922bed
Signed-off-by: Tejun Heo <tj@kernel.org>
Git-commit: 974271c485a4d8bb801decc616748f90aafb07ec
Git-repo: git://git.kernel.org/pub/scm/linux/kernel/git/torvalds/linux.git
Signed-off-by: Matt Wagantall <mattw@codeaurora.org>
workqueue: factor out worker_pool from global_cwq

Move worklist and all worker management fields from global_cwq into
the new struct worker_pool.  worker_pool points back to the containing
gcwq.  worker and cpu_workqueue_struct are updated to point to
worker_pool instead of gcwq too.

This change is mechanical and doesn't introduce any functional
difference other than rearranging of fields and an added level of
indirection in some places.  This is to prepare for multiple pools per
gcwq.

v2: Comment typo fixes as suggested by Namhyung.

Change-Id: Iefae84798c2af580f425b92ed79117935d99f21f
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Namhyung Kim <namhyung@kernel.org>
Git-commit: bd7bdd43dcb81bb08240b9401b36a104f77dc135
Git-repo: git://git.kernel.org/pub/scm/linux/kernel/git/torvalds/linux.git
Signed-off-by: Matt Wagantall <mattw@codeaurora.org>
workqueue: use @pool instead of @gcwq or @cpu where applicable

Modify all functions which deal with per-pool properties to pass
around @pool instead of @gcwq or @cpu.

The changes in this patch are mechanical and don't caues any
functional difference.  This is to prepare for multiple pools per
gcwq.

Change-Id: I4be6727e1cce6f9aa2a0057b96bdc725c84f1ea8
Signed-off-by: Tejun Heo <tj@kernel.org>
Git-commit: 63d95a9150ee3bbd4117fcd609dee40313b454d9
Git-repo: git://git.kernel.org/pub/scm/linux/kernel/git/torvalds/linux.git
Signed-off-by: Matt Wagantall <mattw@codeaurora.org>