D3D11: Use appropriate shader for PEEK_Z.

Trying to use GetDepthMatrixProgram outside of
TCacheEntry::FromRenderTarget is a bad idea, so don't.  Instead, use a
shader which only copies the input.

Fixes lens flare depth test in Twilight Princess. See
http://code.google.com/p/dolphin-emu/issues/detail?id=5999 .
Truncate the path on logging

Cmake compiles we an absolute path, so the macro __FILE__ also has the absolute file in it.
It seems that gcc doesn't provide macros for the basename, so we have to truncate them in c directly:
https://stackoverflow.com/questions/8487986/file-macro-shows-full-path
Android: Allow finger movement while pressing button
Release button after touch leaves boundaries

Now, your finger can still move around, but as soon as it leaves the button boundaries the button is released.
Fix texture conversion shaders for GLSL ES.
Noticed this while messing with EFB to RAM.
We were having an implicit conversion from integer to float, GLSL ES doesn't allow implicit conversion.
Changes it to a explicit conversion to float.
Clarify code with comments
Add braces
Merge pull request #295 from SeannyM/button-holding

Android: Allow finger movement while pressing button
Moves a few Cmake options so that debug options are near one another.
Moves GDBSTUB to the top as well where it should be.
Adds Link Time Optimization cmake option.

Adds a LTO option that isn't enabled by default.
Allows building release binaries with link time optimizations without generating a -dirty build.
Not enabled by default due to concerns of memory usage and increased build time.
Merge pull request #299 from Sonicadvance1/EFBRam-FixGLSLES

Fix texture conversion shaders for GLSL ES.
Merge pull request #301 from Sonicadvance1/LTO-option

Adds Link Time Optimization cmake option.
Optimize NOPs
VertexShaderGen: Correct vertex shader output to consider shifted pixel centers.

Fixes issue 267.
Workaround dumb custom texture loading logic so that D3D11, GL core (used on OS X) and GLES code paths have less broken custom textures.
Software renderer: Update a reference link.
Merge pull request #308 from neobrain/master

Software renderer: Update a reference link.
Merge pull request #307 from neobrain/custom_textures_workaround

Workaround dumb custom texture loading logic.
Add remaining possible uses of MOVBE

Also fixes a missing 'break' statement in DisassembleMov().
BackPatch: make sure MOVBE is long enough