AI no longer calls support power on things it can't target (e.g. cloaked stealth tanks)
More TS art fixes.
Load end-game dialog only after game ends, not already when it starts

This is to ensure that statistics reflect the state at the end of the
game, not that from the start of the game.

Fixes #6547.
Upgrading player gui
Cache chat conversations in the lobby and in-game

This preserves the chat content from the lobby and makes it available
in-game, and also makes all chat content available to the end-game
dialog.
Unhardcoded productionbar colors
Remove unnecessary conditionals

- Game.modData.Manifest.LuaScripts is never null.
- context.LoadLuaScripts will work properly even if the file collection is empty.
Update AUTHORS
Remove an unused setting
Do not validate the color of players which have the LockColor flag set

Fixes #6572
Allow armaments to be enabled/disabled by upgrades.
Don’t die when connecting to a full server.
Don’t double-remove dead actors from the world.
Convert SelfHealing to upgrades.
Add self-healing for elite units.
TS elite weapons
Fixed wrong constructionyard placing on map brimstone
fix typos again
Fix overlap of in-game UI elements when using low resolutions

Fixes #6579
Allow lua API to bind a minimal set of properties to dead actors.