Dissected the rooms of the tilemap into layers.
Fixed the camera to use floats instead of ints.
Randomized the layout of each room.
Reconfigured the rooms not extend from tiledmap.
Removed all of the magic numbers.
Set up methods to connect together the rooms.
Allowed the hero to move between the rooms.
Renamed a lot of different variables and methods.
Reformatted some of the code for movement.
Added functions for calculating the bounds.
Failed to fix the issues with collision.
Messed around some more with collision.
Merged the code that Joey wrote last night.
Laid out some rooms in the dungeon.
Rendered each tile from the room.
Tried to figure out how to establish the enemies.
Refactored the entities into the rooms.
Finished up refactoring the thugs into the rooms.
Added a class for handling screen dimensions.
Fixed the camera to follow the player by room.