Entify successful. Need to optimize.
Entification and recentering is working. Need to put entity back in the correct place after recentering.
Removing faces from original model is now possible.
attempting to remove multiple mesh groups, running out of bounds.
Properly removing faces from original model while entifying.
Players targeting checkpoints. Target Checkpoint rotates, but won't take new texture (likely need to fix Finalize. Checkpoints might not be loaded in the correct order.
converted navmesh into separate objects
Something with gameplay and ai.
attempting to pick the correct euler angles.
Fixed transform euler angle bug.
Attempting to add target up while flying
Making steering a bit less hacky...
Trying to make steering actually work.
Need to reorder nav mesh segments.
Attempting to connection nav mesh segments. Not quite there yet.
Some more testing.
Added code that wouldn't push.
Navigation mesh works. Currently moving towards connection centroids.
Working on storing connecting meshes.
Functionality for storing connected nav mesh faces is there. Wheter or not it works properly is a different question.