remove bvh tree
deer snaps to ground while walking
Merge branch 'master' into big-height-map
Merge branch 'fix-tree'
generators all do stuff in the constructors
 remove airCam
trees cast shadow by default
removed movebackward input
Merge branch 'master' into big-height-map
added new height_map_1.bmp for test
updated height_map.bmp
scaling ground correctly
added ground_plane_dense.obj
added a gl_repeat
Merge branch 'big-height-map' of github.com:Ethanmn/CPE476Final into big-height-map
denser ground plane is now ground_plane.(obj|mtl)
alpha is more aggressive
redid ground_plane.obj
Merge branch 'master' of https://github.com/Ethanmn/CPE476Final

Conflicts:
	models/ground_plane.obj
removed strafing; replaced with turning (for deer)