replace .mb creep model with .fbx
fix new fbx creep position sync
destroy lane when sparkpoint destroyed
destroy area when sparkpoint destroyed
fix creep chasing behavior
add "energy" concept for capturing SparkPoint
add creep capture sparkpoint duration (slower than player.accumulative for mult-creep)
add creep dead state/animation
fixed lane rotation
fixed bossCage use photonNetwork destroy lane
spread creep around target sparkpoint
Merge branch 'JihuiPod' of http://triforce.usc.edu/git/scm/life/lifespark into JihuiPod
merge fix
fix creep die when target been captured by enemy team
use NavMesh for creep
creep network traffic control,
change foreach to for,
add some comments
Fix the update for the Lobby
Add skill UI
Add a temp Skill button
Merge branch 'JihuiPod' of http://triforce.usc.edu/git/scm/life/lifespark into JihuiPod

Conflicts:
	LifeSpark/Assets/_Scenes/Startup.unity
jihuipod jungle monster behavior
jihuipod fix bugs
Boss Chase, Return, and Attack
Merge branch 'JihuiPod' of http://triforce.usc.edu/git/scm/life/lifespark into JihuiPod

Conflicts:
	LifeSpark/Assets/_Scenes/Startup.unity
test
fix double ui root
fix creep instantiated at wrong sp
fix cancel not working when dispatching creep
jihuiPod fix a bug