Merge pull request #21 from Daikatana/master

Shield deflection
Merge pull request #15 from Daikatana/master

Added shield deflection
Merge pull request #14 from MikePaNtZ/development

Development merge
Map Wrapper and Groundwork for Navigation Mesh

I wrapped up the map stuff in a class called Map. I'm also planning on
creating a navmesh for the maps, so that we can get the ai moving in a
sane way. I added the classes (e.g. Graph) needed for that.
Merge pull request #22 from Lakon/development

Development
Moved Hud to its own class

Created a Hud class that handles all the hud stuff. Makes PlatformerGame
a little cleaner.
Merge pull request #23 from Lakon/development

Moved Hud to its own class
Merge pull request #24 from Daikatana/master

Added HeroGun Subclasses
Merge pull request #16 from MikePaNtZ/development

Development merge
Merge pull request #25 from Daikatana/master

Added flicker tint
Merge pull request #26 from Daikatana/master

Fixed bullet deflection.
First Version of Nav Mesh

Got the first version of the nav mesh working by creating a graph of
walkable tiles.. I added a debug drawer class to the project so I can
draw the mesh to the screen. Looks real pretty lol. Currently its very
inefficient, because it connects every node with every node in a 5 tile
radius and probably duplicates most of the edges. Also it takes 5 sec
longer to start game.
Merge pull request #27 from Lakon/development

Development
Merge pull request #7 from MikePaNtZ/development

Development