temporarily supporting the SSSE3 superset for early experiments
certain build modes in MSVC are not happy with fixed types
new optional spec element to have plugin specs version defined in header
avoid the "Rsp_#1.1.h" header name for changing to other spec versions
globalize i16/i32/i64 typedef's based on s16/s32/s64
implement basic floating-point types (unused by RSP emulator)
supporting pointer type definitions
install new pointer types to distinguish mem. reference from decl.'s
fix Linux build error ... I thought calloc() only took 1 argument.
forgot a couple more pointer type installations in SP DMA
optional feature to execute EMMS in case MMX code was generated
update outdated code when EMULATE_STATIC_PC not defined
re-install function pointer tables for LWC2 and SWC2
abolish SSSE3 configurator for byte-wise shuffling
interpreter CPU loop condition now reads just an int, not int & 1
actually detect at compile-time how to decode shift amounts