Attk range and overlay. Correct turn mechanism

When selecting attack, properly shows range and overlays. Have also
implemented the correct "tick based turn mechanism" reminiscent of
FFX's turn based system. Eg, "faster" ships have less delay and can
move more times than a slower ship. Eg, Inazuma has a tickspeed of 3
while Kongou has one of 5. On tick 0, both ships can perform an action.
Next, on tick 3 Inazuma can do so again. On 5, Kongou. On 6 and 9,
Inazuma. On 10, Kongou. etc etc. Ticks where no one can move are
"skipped" until a turn where a ship may perform an action is reached.