Bug 1065518: Remove probably-not-indended-to-land pref-settings that turned on geolocation logging by default in Nightly builds. r=fabrice
Merge m-c to m-i
Bug 1066811: Add a SupportsD2D1() method to the Moz2D factory. r=jrmuizel
Bug 1046550 - Part 1: Add content device to gfxWindowsPlatform. r=mattwoodrow
Bug 1046550 - Part 2: Allow creating D2D 1.1 DrawTargets for D3D11 textures. r=bas
Bug 1046550 - Part 3: Use Direct2D 1.1 when preffed on. r=bas
Bug 1060953: Fix reference cycle between DrawTargetD2D1 and SourceSurfaceD2D1. r=jrmuizel
Bug 1066417: Add Direct2D 1.1 to the list op backends that don't like OP_SOURCE. r=mattwoodrow
Bug 1060950: Call PrepareForDrawing before GetImageForSurface. r=jrmuizel
Bug 1060951: Properly unset the transform when doing the custom blend in FinalizeDrawing. r=jrmuizel
Bug 1060960: Fix D2D 1.1 backend's ClearRect to deal with transforms and complex clips. r=jrmuizel
Bug 1060588: Use PushClipRect when possible in ClipToRegionInternal. r=jrmuizel
Bug 1060963: Correctly deal with adjusted Source rectangle in DrawTargetD2D1::DrawSurface. r=jrmuizel
Bug 1066132: Fix SourceSurfaceD2D1::DrawTargetWillChange() to not null out mDrawTarget itself. r=jrmuizel
Bug 1066138: Disable using TextureClientD3D11 for A8 surfaces and fix various TextureClientD3D11 A8 bugs. r=jrmuizel
Bug 1062412:  Support blending composition operations in D2D 1.1. r=jrmuizel
Bug 1066142: Respect AntiAlias mode in Direct2D 1.1 backend. r=jrmuizel
Bug 1066144: Accept D2D paths for D2D 1.1 backends. r=jrmuizel
Bug 1064104: Workaround bug in D2D 1.1 addressing mode. r=jrmuizel
Bug 1066147: Clear new DrawTargets upon creation in D2D 1.1 backend. r=jrmuizel