Refactor started. Renamed FileReader to FileManager
Android now write files to capable of writing text files.
Added binaydata writing to android.
Files are now also read from other directory than assests in windows.
Writing files in Windows (& probably also in linux)
Removed mouse from testscene
Fixed ability to write data on Android
Updated pmath
Fixed transform size with textureless sprites
Made RenderTarget public functions consistent
Merge branch 'develop' of https://github.com/Team-Innis/UtH-Engine into develop
Ooops
ANDROID FILEIO WORKS! (almost :P)
Made Filemanagement clearer. (Added enumclass location)
made layer inherit object
made scene inherit layer
more fix to transform commit
Fixed timer function in Engine
Android fm now finds first of all available sdcards
changed object so it has pointer to parent instead of weak_ptr