Fixed Invisible Smoke Particles and Added New Turf Particle

Really simple change to smoke particles where the starting color was
black. I routed around in code to see if this color was supposed to
change else where but did not find anything. The new turf particle
should not be showing up yet. I still need to wait till I can commit
scripts.
added more control support to the lobby, not quite there yet, still has bugs
Merge branch 'master' of https://github.com/Double-Fine-Game-Club/bad-golf-community-edition into localmulti_02
Added animation testing script LookBack. Added function SetFaceExpression() to FaceState.as
Added new improved Brad head and removed the older ones
Improved FaceState.cs, cloned scene to level_full_xexano for head-on-body testing

 - BradHead prefab parented to head1_head rig node to inherit head movements
 - Currently put over existing Patrick head (need body model without head)
 - Happy/Angry face currently bound to driving forward/backward (W/S)
added hotrod cart
Removed XInput to re-enable debugging via MonoDevelop
manual merge of main.unity, also fix lighting issue (ambient was set to white)
fix some bugs that I had with controller sensitivity and also with turning on off players
Merge pull request #123 from Double-Fine-Game-Club/localmulti_02

Localmulti 02
Added mouse rotation to FollowPlayerScript
Added mouse rotation to FollowPlayerScript
Fixed indentation to match rest of project
Added thumbstick(analog) support
Commenting and deleting of unused Update method
Fixed duplication of input from keyboard and controller
in-game hud: added chat bubble over cart when message sent
in-game hud: added temp art for speech bubble
Changed cart cameras to look at CAM1Only and not CAM2Only (cam 2 is the minimap)
made sure indicator remains in a fixed vertical position.