The Lua Class is not a meta table now. It is a normal table, has a key named ".isclass", and a meta table has been set to it.
To judge a Lua Class's type, must use it's meta table.
All the origin keys (in c/c++) were stored in Lua Class's meta table (and it's "parents's" meta table) .
If a origin key was overrided in Lua, it was backup in a table named ".backup". This backup table is a key of the meta table.
ONLY a origin key was overrided, you can use "tolua.getbackup(class or object, key_name)" to return it, otherwise, the function return nil.
fix memory leaks
Merge branch 'master' of github.com:chukong/quick-cocos2d-x
Merge pull request #365 from SunLightJuly/get_override_c_function

The Lua Class is not a meta table now. It is a normal table, has a key n...
add tolua.getcfunction()
fix memory leaks
add tolua.resetcfunction()
fix ios crash with CCObject stats
minor update
fix compile errors
remove trackerbird
minor update
change DESTDIR of player
Merge pull request #366 from yinjimmy/output

change DESTDIR of player
add mac luaoc support
Merge branch 'master' of github.com:chukong/quick-cocos2d-x
remove unused files
fix FONT BLUR on Android (SHIT!!!!)
improve CCDirector::purgeCachedData()
update template