Remove the fancy RegisterSet class introduced in 4c2bff61e.

While it was some nice and fancy template usage, it ultimately had many practical issues regarding length of involved expressions under regular usage as well as common code completion tools not being able to handle the structures.
Instead, we now use a more conventional approach which is a lot more clean to use.
Framebuffer addresses are generally stored as multiples of 8 bytes. Not sure if there's any good place to mention this other than mentioning it each and every time?