* CMake: Add a few more MySQL search paths to FindMySQL.cmake, including x86

Ref https://github.com/TrinityCore/TrinityCore/issues/12969#issuecomment-54322244
* Core/SAI: Implement a new action type to make a creature (or targets in list) start the closest waypoint available to them
* Core/Misc: Refactor scripts to fix static analysis warnings
* DB/Loot: Increase drop chance for patterns and plans from Trial of Crusader

Ref #13042
* Scripts/Blood Furnace: Update Broggok's script to EventMaps
* Scripts/Black Temple: Supremus to BossAI and slight changes
* Scripts/Black Temple: Updates Najentus to BossAI and slight changes
* Core/Misc:
- fixed an oracle/wolvar reputation change issue
- moved texts of read pronouncement to db

Closes #9105
* Scripts/BF: The Maker rewritten to EventMap
* DB/Misc: Shadowmoon Valley

Few scripts for shadowmoon valley,

this is only tip of iceberg as have sniffs of gossip on a lot of tbc npcs which on tc are missing gossip

Closes #12979
Closes #12973
* Remove CPP script for Oronok Torn-heart
* DB/Creature: Delete spawns of Apexis Guardian

Delete spawns of Apexis Guardian http://www.wowhead.com/npc=22275/apexis-guardian#comments, TC had 12 permament spawns of this NPC when there should be none spawned these are summoned using the large simon clusters at a cost of 35 apexis shards and this is scripted as I have checked and tested this, https://github.com/TrinityCore/TrinityCore/blob/master/src/server/scripts/Outland/zone_blades_edge_mountains.cpp#L998
* Scripts/Scholomance: Jandice Barov

- Updated to EventMaps
- Removed hack to spawn illusions
- Moved Illusion's script to SAI
- Corrected Illusion's unit_flags
* DB/SAI: To Rule the Skies

Proper script for Obsidia / Obsidia's Egg for quest http://www.wowhead.com/quest=11078/to-rule-the-skies

Now reagents are taken and Obsidia spawned using correct spells

Ie

http://www.wowhead.com/spell=41035 (Four Dragons: Force Cast - Obsidia) which is cast on player as invoker cast when gossip option selected which triggers
http://www.wowhead.com/spell=41036 (Four Dragons: Reagents - Obsidia) which requires 35 apexis shards as reagents this deducting these and then triggers
http://www.wowhead.com/spell=40682 (http://www.wowhead.com/spell=40682) which triggers event to spawn

Previous script was not using spells and was using sai to deduct shards and spawn obsidia.
* Scripts/Auchindoun: Updates Pandemonius to EventMaps/BossAI
* DB/SAI: Also fix the other of the four dragons

Already fixed Obsidia from sniff

I dont have sniffs of the other 3 but can still make these so the summon and payment occurs in properway.

As with Obsidia all dragons are spawned by event script which is triggered from spell, egg despawns to prevent multiple spawns (even though this would be rather stupid as costs 35 shards to call each dragon.
* Allow players to track both herbs and minerals at the same time

Note: The following are client limitations and cannot be coded for:
      * The minimap tracking icon will display whichever skill is activated second
      * The minimap tracking list will only show a check mark next to the last skill activated (sometimes this
        bugs out and doesn't switch the check mark. It has no effect on the actual tracking though).
      * The minimap dots are yellow for both resources
* Core/Misc: Refactor scripts to fix static analysis warnings

Third batch of fixes targeting 100 issues reported by Coverity
* Core/Tickets: Send global GM system messages on ticket complete
* Scripts/Commands: Move cs_misc command output hardcoded strings to DB so they can be localized too