Rework D2Ptrs -> ExPtrs to get rid of optimization errors. Now it compiles successfully on VS 2013
[WIP] Glide support for ExMultiRes
Remove unecessary file
Add more build defs
Glide mode is working!
Fix error occured on setting a bad WS flag
ExMultiRes: Finish UI relocations for inventory
ExBuffs: Move Buffs to black, unused place on higher res
ExAutoTele is working as fast as lightning!
Add license stuff
ExBuff: Add sorting
Import ExChicken
ExScreen: Fix Breakpoints panel misplacement
ExDeathMessage: Basic concept is done
ExMultiRes: [WiP] Fix panel misplacement after resolution change
ExEvents: Add ExEventGameOptions message type
Add custom death message
Add possibility to hide unit on automap
Add spectate button to party screen
ExEvents: Add new ExEvents for Specatator mode
ExScreen: Draw info when you're spectating
D2Ex: Add D2EX_I_NEED_CUBE flag
ExMultiRes: Fixed inventories Y position
ExEvents: Added SPEC_START & END event type
ExSpectator: Follow observed player when spectator mode is on
ExMPQ: Fix free resources
ExMultiRes: Fix UI issues on 800x600
ExMultiRes: Filter out unsupported res modes for GLIDE
ExEvents: Close Party Screen after SPECTATOR messages
General: Add D2EX_COLOR_STAT & D2EX_LOOTED_STAT to configuration
ExSpectator: Fix collision bugs & flashing issue for good
ExInput: Add #block command for debug mode
Repo clean-up part I
Repo cleanup. Add missing dependencies
Update Readme